kungfuian said:
On a side note (natal should in theory be able to do one to one head tracking). If a game was made where all natal does is track where you look and the view changes accordingly, and then a regular 360 controller was used for everything else, it would offer full 3d games without glasses (it'd be like looking through a window into the game) |
to the first part: i think it would, it's not like natal does a material analysis to tell what it is looking at is plastic. it's taking the shape it seeing as mapping it to a human figure and any prop you hold it going to distort that human figure into something natal may not be able to understand without programing a completely separate algorithm. i mean, if you have a sword in the left hand is natal going to understand that it's a sword or is it going to think your left arm is longer than your right arm? or will it maybe just assume the figure in front of it isn't human at all because it doesn't have the correct shape?
to the second part: i completely agree, headtracking is imo the one thing natal is going to do extreemly well that is going to be completely awesome. i really hope developers put their focus into that area of the natal and then i'll be very happy to pick one up.








