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kitler53 said:
the way i understand natal to work: a 3d image is taken of the room from which the natal interprets your body position returning to the xbox 360 your body position tracked to 28 (i forget the exact number) specific joints in your body. in some of the demonstrations (specifically the GMA demo) it is obvious that loose clothing causes the natal to have issues deciding tracking you. it was tracking Matt's suit jacket and thefore his waist was glitching somewhat.

So what's my point? If you had a plastic sword and shield i'd bet $10 the natal would have a lot of issues tracking you if it could track you at all. the issue is completely on the software side but MS has a choice - go with no pieces of plastic props or program in specific corrections for each prop you could or could not be using. not exactly an "easy" fix.


Not sure props would suffer from the same issues as loose clothing.  loose clothing obstructs natals ability to see the joints of the body, or might give it truble due to the fact that loose cloth changes shape and therefore might be hard to identify/track.  A plastic sword or gun would not really seem to present the same problems.

On a side note (natal should in theory be able to do one to one head tracking).  If a game was made where all natal does is track where you look and the view changes accordingly, and then a regular 360 controller was used for everything else, it would offer full 3d games without glasses (it'd be like looking through a window into the game)