| Aprisaiden said: So far we have had a few good JRPG's and one excellent JRPG(ToV). Personally i think the issue with JRPG's at the moment is the way their made. We often end up far too much bad dialogue wasting dev time(and player time), horrible released schedules(seriously localize and the polish at the same time dammit), stories that fail to encourage the user to keep going (even if it doesn't get better make me believe it'll get better) and slow paced gameplay OR large jumps difficulty that promote grinding. (wouldn't be a problem if gameplay was more fun). Well at least ill be able to import FFXIII spring 2010 (i doubt the PAL version will be out before holiday 2010/early 2011) |
I think the problem is the cultural barriers. JRPGs tend to target the Japanese audience. It is not a coincidence that games like TLR and SO score very well in Famitsu. Persona overcomes this because Atlus actually knows what they are doing. Localizing a game is a process that should help the game appeal more to foreign gamers yet S-E think the best way is to translate the dialogue without changing anything.












