By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Conspiracy talk - Where’s Nintendo’s big secret?

I don't think anyone saw my comment on the last page

"Reggie said 'by the end of September', that includes the month of August... Metroid Channel.. trust me.. thats what it was"

But whether that is valid or not depends, i guess, on when the interview was with reggie



Around the Network

Tabsina: Ya we all saw that, doesn't exactly make it any more true then anyone else's guess. However the Metroid Prime 3 preview channel wasn't a big surprise. Perrin Kaplan alluded to something else even bigger coming out for Metroid Prime 3 after the channel was released to help market it. We still don't even know what that was that she talked about as there was nothing else used to hype it.

This interview here proves you're wrong and also proves that there is another surprise for Metroid owners:

Perrin Kaplan: "To answer one of your other comments, we still have a lot of our more traditional marketing efforts planned. People will see it all shortly, from ads to many of the usual tactics we use to support our key products. Plus: a few more surprises like the Metroid Prime 3 Preview. And no, I'm still not going to spoil the fun and tell you about it ahead of time!"

Found here: http://wii.ign.com/articles/812/812941p1.html

This is just one more reason why I kept saying that MP3 is getting online play via a downloaded update. Retro has also been very coy about some things that they've released for us regarding a Metroid secret. "Metroid prime dread is nearing completion" was just one such thing. Yes I realize that they have denied the existence of dread in a few interviews but it's Nintendo, it's what they do.


That scan was taken from Ngamer last year right before the Wii's release. Now we could easily dismiss this as being Ngamer running with false info but they weren't the only one's talking about the downloadable updates. Most recently at E3 07 Gamespot had a story with similar info in it that was taken down. If you do a google search you'll see that other's also talked about this downloadable content during this years E3.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

It was either Links crossbow training or Sin & Punishment - or the SSBB Online announcement...

There was so much 'new' news during September yet people still aren't satisfied... crazy really.



Sin and Punishment and Super Mario Bros: Lost Levels were released in North America.



 

tk1797 said:
Sin and Punishment and Super Mario Bros: Lost Levels were released in North America.

Since when? Those games came out in EUROPE! Not North America.

EDIT: Thanks for clarifying that TK1797 



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

Around the Network

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

Oct. 1, 2007

This is a special week on the Wii Shop Channel. Frankly, it's a gamer's dream come true: Nintendo is launching the new Import genre with the release of two games that previously have never been available in the Western Hemisphere on their original platforms. The first will be hugely popular with Mario™ fans, who will love reliving the style of his classic games as they encounter new skills, new levels and new dangers. Nintendo® 64 enthusiasts also get a masterpiece of the shooter genre and perhaps the best game never released outside of Japan. Welcome to Import Week for the Wii Shop Channel!

The two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wiiâ„¢ owners with a high-speed Internet connection can redeem Wii Pointsâ„¢ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Super Mario Bros.™: The Lost Levels™ (NES®, 1 player, rated E for Everyone, 600 Wii Points): Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Now available on the Virtual Console™ in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets: Mario can stop quicker, while Luigi can jump higher. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that's somehow not enough, expert players can go looking for the game's secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don't be surprised if she's in another castle.

Sin & Punishment™ (Nintendo 64, 1-2 players, rated T for Teen – Blood, Fantasy Violence, Mild Language, 1,200 Wii Points): Created by the legendary development studio Treasure, this is a game that hard-core gamers and fans of Japanese imports recognize as one of the finest Nintendo 64 titles to have never previously reached North American shores. Its unique combination of English voice-overs with Japanese subtitles (preserved in this version) has only added to the enthusiasm for its eventual release here. Experience the frenetic pace of a classic shooter, while choosing from a variety of options and a number of different skill levels until you are ready to take on the full-blown challenge of Turbo Hard mode. Not to be outdone by the action, however, the intriguing story line gives the game its soul and draws you even further into the mix. Set in the near future, on an overpopulated Earth starved for resources, players uncover the intriguing mystery of two teenagers (Saki and Airan) and their battle against the Ruffians as they advance through level after level of nonstop action. Take a deep breath, gather your energy and prepare to see why this game is so highly praised.

For more information about Wii, please visit wii.com.



 

tk1797 said:
WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

Oct. 1, 2007

This is a special week on the Wii Shop Channel. Frankly, it's a gamer's dream come true: Nintendo is launching the new Import genre with the release of two games that previously have never been available in the Western Hemisphere on their original platforms. The first will be hugely popular with Mario™ fans, who will love reliving the style of his classic games as they encounter new skills, new levels and new dangers. Nintendo® 64 enthusiasts also get a masterpiece of the shooter genre and perhaps the best game never released outside of Japan. Welcome to Import Week for the Wii Shop Channel!

The two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Super Mario Bros.™: The Lost Levels™ (NES®, 1 player, rated E for Everyone, 600 Wii Points): Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Now available on the Virtual Console™ in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets: Mario can stop quicker, while Luigi can jump higher. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that's somehow not enough, expert players can go looking for the game's secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don't be surprised if she's in another castle.

Sin & Punishment™ (Nintendo 64, 1-2 players, rated T for Teen – Blood, Fantasy Violence, Mild Language, 1,200 Wii Points): Created by the legendary development studio Treasure, this is a game that hard-core gamers and fans of Japanese imports recognize as one of the finest Nintendo 64 titles to have never previously reached North American shores. Its unique combination of English voice-overs with Japanese subtitles (preserved in this version) has only added to the enthusiasm for its eventual release here. Experience the frenetic pace of a classic shooter, while choosing from a variety of options and a number of different skill levels until you are ready to take on the full-blown challenge of Turbo Hard mode. Not to be outdone by the action, however, the intriguing story line gives the game its soul and draws you even further into the mix. Set in the near future, on an overpopulated Earth starved for resources, players uncover the intriguing mystery of two teenagers (Saki and Airan) and their battle against the Ruffians as they advance through level after level of nonstop action. Take a deep breath, gather your energy and prepare to see why this game is so highly praised.

For more information about Wii, please visit wii.com.

 Cool...  Now I just need some freaking space on my Wii!



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

I am so getting sin and punishment when I get my next paycheck. Damn groceries and bills....



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

i will get the true sequel to super mario bros.



Huh, time to try out S&P.

...when is Mischief Makers coming out, dang it!



There is no such thing as a console war. This is the first step to game design.