Andir said: sieanr said:
meaning its impossible for the PS3 to exactly duplicate what the 360 is doing in Halo 3. But thats just me, maybe I'm crazy. |
sieanr said: perhaps the two systems are far more similar than you think. |
Sometimes I love reading your posts. It's like a swimmer, paddling for their life. Would say anything as long as it fit their purpose. In this case, there's no way the PS3 could do Halo, but since the PS3 has a game that runs at 720p/30 the systems must be as powerful as each other. And for the record, the Halo shots look just as blurry in the background. But blur doesn't mean it's a skybox. It simply means the developers applied a simple blur to the image to focus your attention to the main stage instead of having you stare off into a pack of pixelated trees or waterfalls. Because we all know that the systems have the same architecture and they would achieve the same results in the same manner. (Deferred Rendering vs Multi-buffer rendering) They are different methods with different, but still interesting results, however due to the Cell architecture, Deferred rendering doesn't require some expensive and miniscule 10MB of dedicated ultra fast memory to swap buffers. It simply renders and manipulates the images on seperate SPUs and combines them in a different manner. Which interestingly enough, allows for higher resolution rendering. I fully believe that a deferred rendering method used on the PS3 could go Halo 3 in 720p on the PS3 with no problem. This is where you break down and lose all sanity in the firm belief that somehow the 360 is more powerful because a few fanboys buffed up the image of the Xenos architecture to make their console of choice look better on some web page. |
Did you even read all of my posts? For starters, I said it'd be impossible for the PS3 to
exactly duplicate Halo 3, which is something you seem to have agreeded with.Â
But the funny thing is, early I basically said the exact same thing as you about the PS3 using deffered rendering to acheive more or less the same results as the dual rendering system in Halo 3 - although each has its benefits and disadvantages.Â
Here, I'll even pull this from a few pages back;Â
Sieanr said:Â And before MikeB pops in here to say the PS3 could pull this off, it cant. No PS3 game has rendered two different rendering passes, and likely never will for a variety of reasons. Halo 3 pulling off two completly different rendering passes is quite impressive and a really interesting use of the hardware. This is also a big reason why Killzone is using the relativly exotic method of deferred rendering as you can get most of the same things as you can with two rendering passes. However, deferred rendering has its own problems and benefits, namely blurry textures but great dynamic lighting.
Do you still think I have a firm belief that the Xenos is uber powerful?
However, based on your description of deferred rendering, it seems like you have almost no understanding of how it actually works. This is because deferred rendering is more or less the exact opposite of what they But whatever, just keep pretending.
This part is of particular interest;
And for the record, the Halo shots look just as blurry in the background. But blur doesn't mean it's a skybox. It simply means the developers applied a simple blur to the image to focus your attention to the main stage instead of having you stare off into a pack of pixelated trees or waterfalls.
What you're talking about is a depth of field effect, which is something neither game is doing for its backgrounds. I know Halo 3 does support DOF effects, but its only in the cutscenes - and I've seen the same in HS (but maybe it has it in gameplay?) Next you'll be telling me Half Life had a DOF effect on its skybox....
The HS background in the last pic is clearly a low res. image stractched out. Really, if you can't see that I just dont know what the hell is wrong with you.
Halo has actual geometry, which can be hard to notice in still shots but is really apparent in gameplay. Still, those objects in the distance are using low res textures, but it does look better than a skybox.Â
Yes, and people were able to easily notice the PS3 version of 'the darkness' looked inferior to the 360 version. IGN did a comparison and said that the PS3 version appeared lower resolution and also didn't run as smoothly as the 360 version.
Ok, so you agree with me? Maybe you forgot about all the developer interviews where they trumped up the PS3 version, ie tv shows thanks to Bluray.
My point is plenty of systems on both consoles do really screwey things with different resolutions and upscaling. This is really nothing new and something last gen games suffered from as well - I can make a long list of PS2 or Xbox games that ran in wacky, sub SD resolutions.