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Forums - Gaming - Halo 3 runs at 640p native XD

@ sieanr

think you still don't understand what 1080p means, it means there are 1080 lines.

To compare this to 480p (as you are likely from the US), both 640x480 as well as 720x480 are often used 480p standards. For example consumer 1080i HDV camcorders record in 1440×1080 pixels instead of 1920x1080.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:
LordTheNightKnight said:
MikeB said:
@ sieanr

And before MikeB pops in here to say the PS3 could pull this off, it cant.


Technically I think the PS3 is powerful enough to render a game like Halo 3 in 1080p at 60 FPS together with additional effects, with twice the content, higher quality 7.1 audio and localization on a single disc.

But that would be a mammoth undertaking and involve a complete game engine redesign from scratch. Maybe 3rd generation PS3 (SPE optimised, harddrive caching and texture streaming enabled) first and second party game engines will start to perform at such levels.

True that later PS3 (and likely 360) games could do that, but for now, this is how far developers can push the systems.


IMO you are overestimating the technical possibilities of the XBox 360. 7.1 audio and fitting all of that content on a single disc is technically impossible on the XBox 360.

IMO there are also too many hardware limitations to make a FPS game like Halo 3 running at 1080p/60FPS feasible on the XBox 360. IMO 720p is the optimal resolution for XBox 360 FPS games, pushing for 60 frames per second will probably prove to be quite a challenge and I wouldn't be surprised UT3 will eventually be 30 FPS on the 360, though if Epic would be the best developing company to make this happen.


 I didn't catch the single disc comment.

 Your opinion of the 360's resolution capabilities doesn't seem to take the actual facts into account. The facts are that aside from a weaker CPU, the RAM and GPU are greater than the PS3's. The advantage is moderate (as in the RAM is about 10%-25% greater), but that does mean the Cell cannot raise the graphics as far above the 360 as you claim. "IMO" all you want, that won't change those facts. The PS3 will have the best graphics with proper programming, but the 360 will be close.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

this is the problem with low-power machines, the vii run at 30000p and have a blooray disc reader to live a full hd experience



MikeB said:
@ sieanr

think you still don't understand what 1080p means, it means there are 1080 lines.

To compare this to 480p (as you are likely from the US), both 640x480 as well as 720x480 are often used 480p standards. For example consumer 1080i HDV camcorders record in 1440×1080 pixels instead of 1920x1080.
I think you still dont get it; look up facetious in a dictionary

And really, do you actualy think the PS3 could run Halo 3 at 1080p and 60fps? Thats just mind blowingly stupid.

120 pixels?

see above

I regularly read Beyond3D, I understand Bungie's claims on why Halo 3 cannot run in 720p and without AA on the XBox 360, but I don't agree. I think the game could have been made to run just as well and look better in 720p. Also on Beyond3D people are questioning Bungie's clarifications.

Maybe you missed the part where fp10 would have had severe banding and fp16 wouldn't have offered alpha blending and a few other features they wanted.

Maybe you can enlighten me as to why you think they could have gotten 720p with AA?

And only a handful of people are question their explanations, but whatever.

XBox 360 to PS3 ports don't count

I see what you did there - change the argument when you don't like where things are going. Still, the Darkness used the PS3 as its lead platform and that was only 540p. Hmm....

IMO there are also too many hardware limitations to make a FPS game like Halo 3 running at 1080p/60FPS feasible on the XBox 360. IMO 720p is the optimal resolution for XBox 360 FPS games, pushing for 60 frames per second will probably prove to be quite a challenge and I wouldn't be surprised UT3 will eventually be 30 FPS on the 360, though Epic would be the best developing company to make this happen.

IMO only an idiot would think the PS3 can run FPS games at 1080p and 60fps while still being visualy competitive with 360 titles. 

IMO if not for the paltry 10mb EDRAM, the 360 would be far better suited for 1080p than the PS3, whereas its about equal now. Since you frequent B3D so much I'm sure you've seen the threads about this.

Oh, and you aren't going to like this little bomb. UT3 is only 720p on the PS3 and at 30fps, and all this from a developer who you say is one of the best. Maybe that also happens to be the "optimal" resolution and framerate for the PS3 as well... perhaps the two systems are far more similar than you think. 

Then again, this must be moot since the 360 is the lead for the UT3 console versions. Oh shit.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

sieanr said:

XBox 360 to PS3 ports don't count

I see what you did there - change the argument when you don't like where things are going. Still, the Darkness used the PS3 as its lead platform and that was only 540p. Hmm....


Yes, and people were able to easily notice the PS3 version of 'the darkness' looked inferior to the 360 version. IGN did a comparison and said that the PS3 version appeared lower resolution and also didn't run as smoothly as the 360 version.

How does that prove you right? It doesn't even relate to your previous comment, nor to my reply. The comment you made, and I replied to was about DRAW DISTANCE affecting the resolution. How does Bugnie's reply, which was about LIGHTING affecting resolution, prove you right and me wrong?

You stated that lower resolution allowed for greater draw distance. I said that was not necessarily the case, and the bottleneck is more likely with the amount of memory in the framebuffer, likely caused by HDR rendering. Bungee came out and said that their resolution limitation is due to a shortage of memory in the frame buffer, due to HDR -- High dynamic range (lighting) rendering which is exactly what I suggested.

Draw distance is not necessarily a fill rate limitation. It could be a CPU limitation, for example. That's my point.

the correct logic is "A implies B, therefore !B implies !A". In other words, if "High Resolution" implies "Low Draw Distance" then it follows that "High Draw Distance" implies "Low Resolution". This is valid logic, and is not a logical fallacy. It is however, incorrect due to the fact that the initial statement is incorrect, of course. There is actually very little relationship between draw distance and resolution, as they rely on different parts of the graphics pipeline.

Ah, thanks.  I took intro to logic quite a few years ago and didn't bother to articulate what I meant as carefully as I should have, but you're correct.  And my suggestion that the original statement was rubbish and founded on nothing more than an uneducated guess is still true.



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sieanr said:

meaning its impossible for the PS3 to exactly duplicate what the 360 is doing in Halo 3. But thats just me, maybe I'm crazy.
 


sieanr said:

perhaps the two systems are far more similar than you think.


Sometimes I love reading your posts.  It's like a swimmer, paddling for their life.  Would say anything as long as it fit their purpose.  In this case, there's no way the PS3 could do Halo, but since the PS3 has a game that runs at 720p/30 the systems must be as powerful as each other.

 And for the record, the Halo shots look just as blurry in the background.  But blur doesn't mean it's a skybox.  It simply means the developers applied a simple blur to the image to focus your attention to the main stage instead of having you stare off into a pack of pixelated trees or waterfalls.

Because we all know that the systems have the same architecture and they would achieve the same results in the same manner.  (Deferred Rendering vs Multi-buffer rendering)  They are different methods with different, but still interesting results, however due to the Cell architecture, Deferred rendering doesn't require some expensive and miniscule 10MB of dedicated ultra fast memory to swap buffers.  It simply renders and manipulates the images on seperate SPUs and combines them in a different manner.  Which interestingly enough, allows for higher resolution rendering.  I fully believe that a deferred rendering method used on the PS3 could go Halo 3 in 720p on the PS3 with no problem.  This is where you break down and lose all sanity in the firm belief that somehow the 360 is more powerful because a few fanboys buffed up the image of the Xenos architecture to make their console of choice look better on some web page.



It seems the mods need help with this forum.  I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.

Review before posting: http://vgchartz.com/forum/rules.php

Andir said:
sieanr said:

meaning its impossible for the PS3 to exactly duplicate what the 360 is doing in Halo 3. But thats just me, maybe I'm crazy.


sieanr said:

perhaps the two systems are far more similar than you think.


Sometimes I love reading your posts. It's like a swimmer, paddling for their life. Would say anything as long as it fit their purpose. In this case, there's no way the PS3 could do Halo, but since the PS3 has a game that runs at 720p/30 the systems must be as powerful as each other.

And for the record, the Halo shots look just as blurry in the background. But blur doesn't mean it's a skybox. It simply means the developers applied a simple blur to the image to focus your attention to the main stage instead of having you stare off into a pack of pixelated trees or waterfalls.

Because we all know that the systems have the same architecture and they would achieve the same results in the same manner. (Deferred Rendering vs Multi-buffer rendering) They are different methods with different, but still interesting results, however due to the Cell architecture, Deferred rendering doesn't require some expensive and miniscule 10MB of dedicated ultra fast memory to swap buffers. It simply renders and manipulates the images on seperate SPUs and combines them in a different manner. Which interestingly enough, allows for higher resolution rendering. I fully believe that a deferred rendering method used on the PS3 could go Halo 3 in 720p on the PS3 with no problem. This is where you break down and lose all sanity in the firm belief that somehow the 360 is more powerful because a few fanboys buffed up the image of the Xenos architecture to make their console of choice look better on some web page.


 You had me until you put down the 360 with NO ACTUAL FACTS. Claiming fanboys buffed up the Xenos proves nothing, without any evidence of the actual power of the GPU.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Andir said:
sieanr said:

meaning its impossible for the PS3 to exactly duplicate what the 360 is doing in Halo 3. But thats just me, maybe I'm crazy.
 


sieanr said:

perhaps the two systems are far more similar than you think.


Sometimes I love reading your posts.  It's like a swimmer, paddling for their life.  Would say anything as long as it fit their purpose.  In this case, there's no way the PS3 could do Halo, but since the PS3 has a game that runs at 720p/30 the systems must be as powerful as each other.

 And for the record, the Halo shots look just as blurry in the background.  But blur doesn't mean it's a skybox.  It simply means the developers applied a simple blur to the image to focus your attention to the main stage instead of having you stare off into a pack of pixelated trees or waterfalls.

Because we all know that the systems have the same architecture and they would achieve the same results in the same manner.  (Deferred Rendering vs Multi-buffer rendering)  They are different methods with different, but still interesting results, however due to the Cell architecture, Deferred rendering doesn't require some expensive and miniscule 10MB of dedicated ultra fast memory to swap buffers.  It simply renders and manipulates the images on seperate SPUs and combines them in a different manner.  Which interestingly enough, allows for higher resolution rendering.  I fully believe that a deferred rendering method used on the PS3 could go Halo 3 in 720p on the PS3 with no problem.  This is where you break down and lose all sanity in the firm belief that somehow the 360 is more powerful because a few fanboys buffed up the image of the Xenos architecture to make their console of choice look better on some web page.


Did you even read all of my posts? For starters, I said it'd be impossible for the PS3 to exactly duplicate Halo 3, which is something you seem to have agreeded with. 

But the funny thing is, early I basically said the exact same thing as you about the PS3 using deffered rendering to acheive more or less the same results as the dual rendering system in Halo 3 - although each has its benefits and disadvantages. 

Here, I'll even pull this from a few pages back; 
Sieanr said: And before MikeB pops in here to say the PS3 could pull this off, it cant. No PS3 game has rendered two different rendering passes, and likely never will for a variety of reasons. Halo 3 pulling off two completly different rendering passes is quite impressive and a really interesting use of the hardware. This is also a big reason why Killzone is using the relativly exotic method of deferred rendering as you can get most of the same things as you can with two rendering passes. However, deferred rendering has its own problems and benefits, namely blurry textures but great dynamic lighting.

Do you still think I have a firm belief that the Xenos is uber powerful?

However, based on your description of deferred rendering, it seems like you have almost no understanding of how it actually works. This is because deferred rendering is more or less the exact opposite of what they But whatever, just keep pretending.

This part is of particular interest;
And for the record, the Halo shots look just as blurry in the background.  But blur doesn't mean it's a skybox.  It simply means the developers applied a simple blur to the image to focus your attention to the main stage instead of having you stare off into a pack of pixelated trees or waterfalls.

What you're talking about is a depth of field effect, which is something neither game is doing for its backgrounds. I know Halo 3 does support DOF effects, but its only in the cutscenes - and I've seen the same in HS (but maybe it has it in gameplay?) Next you'll be telling me Half Life had a DOF effect on its skybox....

The HS background in the last pic is clearly a low res. image stractched out. Really, if you can't see that I just dont know what the hell is wrong with you.

Halo has actual geometry, which can be hard to notice in still shots but is really apparent in gameplay. Still, those objects in the distance are using low res textures, but it does look better than a skybox. 

Yes, and people were able to easily notice the PS3 version of 'the darkness' looked inferior to the 360 version. IGN did a comparison and said that the PS3 version appeared lower resolution and also didn't run as smoothly as the 360 version.

Ok, so you agree with me? Maybe you forgot about all the developer interviews where they trumped up the PS3 version, ie tv shows thanks to Bluray.

My point is plenty of systems on both consoles do really screwey things with different resolutions and upscaling. This is really nothing new and something last gen games suffered from as well - I can make a long list of PS2 or Xbox games that ran in wacky, sub SD resolutions.




Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

@ LordTheNightKnight 

I didn't catch the single disc comment.

Your opinion of the 360's resolution capabilities doesn't seem to take the actual facts into account. The facts are that aside from a weaker CPU, the RAM and GPU are greater than the PS3's.

Not really, the PS3's GPU is more powerful and there are the flexible SPUs to take workload off the GPU. The much weaker CPU found in the XBox 360 is sharing its bandwidth with the GPU. It's a much more bottlenecked design.

With regard to RAM, the XDR RAM is faster and there's the default harddrive inside the PS3. With proper streaming of data there's plenty of RAM to deal with.

 

The PS3 will have the best graphics with proper programming, but the 360 will be close.

IMO there's quite a gap with regard to potential.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ sieanr

Still, the Darkness used the PS3 as its lead platform and that was only 540p. Hmm....


Like it or not, here's the clarification for your problem:

"It depends on the type of engine you are doing. In The Darkness they have pretty similar performance, but that is very intentional from our side. We need the two platforms to perform similarly, and therefore we can’t design features that would take advantage of the difference of the two platforms. To my knowledge the PS3 has untapped potential in its seven SPUs"

You're welcome.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales