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sieanr said:

meaning its impossible for the PS3 to exactly duplicate what the 360 is doing in Halo 3. But thats just me, maybe I'm crazy.
 


sieanr said:

perhaps the two systems are far more similar than you think.


Sometimes I love reading your posts.  It's like a swimmer, paddling for their life.  Would say anything as long as it fit their purpose.  In this case, there's no way the PS3 could do Halo, but since the PS3 has a game that runs at 720p/30 the systems must be as powerful as each other.

 And for the record, the Halo shots look just as blurry in the background.  But blur doesn't mean it's a skybox.  It simply means the developers applied a simple blur to the image to focus your attention to the main stage instead of having you stare off into a pack of pixelated trees or waterfalls.

Because we all know that the systems have the same architecture and they would achieve the same results in the same manner.  (Deferred Rendering vs Multi-buffer rendering)  They are different methods with different, but still interesting results, however due to the Cell architecture, Deferred rendering doesn't require some expensive and miniscule 10MB of dedicated ultra fast memory to swap buffers.  It simply renders and manipulates the images on seperate SPUs and combines them in a different manner.  Which interestingly enough, allows for higher resolution rendering.  I fully believe that a deferred rendering method used on the PS3 could go Halo 3 in 720p on the PS3 with no problem.  This is where you break down and lose all sanity in the firm belief that somehow the 360 is more powerful because a few fanboys buffed up the image of the Xenos architecture to make their console of choice look better on some web page.



It seems the mods need help with this forum.  I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.

Review before posting: http://vgchartz.com/forum/rules.php