| MikeB said: @ sieanr think you still don't understand what 1080p means, it means there are 1080 lines. To compare this to 480p (as you are likely from the US), both 640x480 as well as 720x480 are often used 480p standards. For example consumer 1080i HDV camcorders record in 1440×1080 pixels instead of 1920x1080. |
And really, do you actualy think the PS3 could run Halo 3 at 1080p and 60fps? Thats just mind blowingly stupid.

see above
Maybe you missed the part where fp10 would have had severe banding and fp16 wouldn't have offered alpha blending and a few other features they wanted.
Maybe you can enlighten me as to why you think they could have gotten 720p with AA?
And only a handful of people are question their explanations, but whatever.
I see what you did there - change the argument when you don't like where things are going. Still, the Darkness used the PS3 as its lead platform and that was only 540p. Hmm....
IMO only an idiot would think the PS3 can run FPS games at 1080p and 60fps while still being visualy competitive with 360 titles.Â
IMO if not for the paltry 10mb EDRAM, the 360 would be far better suited for 1080p than the PS3, whereas its about equal now. Since you frequent B3D so much I'm sure you've seen the threads about this.
Oh, and you aren't going to like this little bomb. UT3 is only 720p on the PS3 and at 30fps, and all this from a developer who you say is one of the best. Maybe that also happens to be the "optimal" resolution and framerate for the PS3 as well... perhaps the two systems are far more similar than you think.Â
Then again, this must be moot since the 360 is the lead for the UT3 console versions. Oh shit.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"







