| sieanr said: XBox 360 to PS3 ports don't count I see what you did there - change the argument when you don't like where things are going. Still, the Darkness used the PS3 as its lead platform and that was only 540p. Hmm.... |
Yes, and people were able to easily notice the PS3 version of 'the darkness' looked inferior to the 360 version. IGN did a comparison and said that the PS3 version appeared lower resolution and also didn't run as smoothly as the 360 version.
How does that prove you right? It doesn't even relate to your previous comment, nor to my reply. The comment you made, and I replied to was about DRAW DISTANCE affecting the resolution. How does Bugnie's reply, which was about LIGHTING affecting resolution, prove you right and me wrong?
You stated that lower resolution allowed for greater draw distance. I said that was not necessarily the case, and the bottleneck is more likely with the amount of memory in the framebuffer, likely caused by HDR rendering. Bungee came out and said that their resolution limitation is due to a shortage of memory in the frame buffer, due to HDR -- High dynamic range (lighting) rendering which is exactly what I suggested.
Draw distance is not necessarily a fill rate limitation. It could be a CPU limitation, for example. That's my point.
Ah, thanks. I took intro to logic quite a few years ago and didn't bother to articulate what I meant as carefully as I should have, but you're correct. And my suggestion that the original statement was rubbish and founded on nothing more than an uneducated guess is still true.







