By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Halo 3 runs at 640p native XD

makingmusic476 said:
I guess this lends itself to the "the ps3 is the more powerful console" argument.

Ultimately the difference between 720 and 640p is unnoticeable because of the 360's scaler, but it makes one WHY the game only managed 640. I'm sure the ps3 would've faired better with a similar caliber game. Heavenly Sword surpasses H3 in many ways, from the number of enemies on screen to the detail of the character models, yet it managed 720p natively.

I agree and it makes me ask why The Darkness on PS3 had to scale from a resolution lower than the one Halo 3 is using when the 360 version of the game didn't have to.



Around the Network
Legend11 said:
makingmusic476 said:
I guess this lends itself to the "the ps3 is the more powerful console" argument.

Ultimately the difference between 720 and 640p is unnoticeable because of the 360's scaler, but it makes one WHY the game only managed 640. I'm sure the ps3 would've faired better with a similar caliber game. Heavenly Sword surpasses H3 in many ways, from the number of enemies on screen to the detail of the character models, yet it managed 720p natively.

I agree and it makes me ask why The Darkness on PS3 had to scale from a resolution lower than the one Halo 3 is using when the 360 version of the game didn't have to.


I agree that doesn't make sense, however I wasn't aware that the ps3 HAD a scaler capable of this.  There have been rumors that the ps3 does have a hardware scaler, yet only the horizontal portion of the scaler is available to devs at this time.  Even if the ps3 does have this horizontal scaler, it still wouldn't explain how the Darkness could be scaled form a resolution lower than 640x1156.



Halo3 looks like a modified Halo2 engine, with some great HDR. With the amount of stuff on screen at once and the higher frame rate the game must be a lower res. While games like GoW are very small and have nothing going on, this is why the game can push the graphics like it did.

Halo4 should be made like GoW, make it a tactical shooter in small areas and really push the graphics. Make it set with the other spartans before they all died. This game could be made in just over a year and have better graphics then GoW.



GranTurismo said:
Halo3 looks like a modified Halo2 engine, with some great HDR. With the amount of stuff on screen at once and the higher frame rate the game must be a lower res. While games like GoW are very small and have nothing going on, this is why the game can push the graphics like it did.

Halo4 should be made like GoW, make it a tactical shooter in small areas and really push the graphics. Make it set with the other spartans before they all died. This game could be made in just over a year and have better graphics then GoW.

 That would ruin everythign great about Halo. :|

 Halo multiplayer kicks serious ass, even if it is a console shooter.  



@ sieanr

GTHD is 1080x1440 - where as "true HD" is 1080x1920. Rub'a'dub is also 1600x1080 and Stardust HD 1280x1080


720p is also a true HD resolution. TrueHD usually relates to audio for which HDMI 1.3 is required as offered by the PS3, namely Dolby TrueHD.

The resolution of FullHD is not 1080 x 1920, but rather 1920 x 1080. All the games you listed are 1080p resolutions though, 1080 lines. Halo 3 is rendered in 640p, 640 lines.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Around the Network

There are various reasons why a game isn't rendered in FullHD rather than upscaling the vertical resolution, which isn't really caused by genuine hardware limitations or anything of this sort, for example the early game engine was developed for another platform like for example on a PC. We know this is the case with regard to Super Stardust HD (although its legacy game engine has been greatly modified). But Super Stardust HD does show alot of added detail compared to running in downscaled at 720p.

So it matters if a game engine is designed from scratch to run in 1080p or not. We will probably see more and more games developed for the PS3 with FullHD or 1080p in mind.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

makingmusic476 said:
Legend11 said:
makingmusic476 said:
I guess this lends itself to the "the ps3 is the more powerful console" argument.

Ultimately the difference between 720 and 640p is unnoticeable because of the 360's scaler, but it makes one WHY the game only managed 640. I'm sure the ps3 would've faired better with a similar caliber game. Heavenly Sword surpasses H3 in many ways, from the number of enemies on screen to the detail of the character models, yet it managed 720p natively.

I agree and it makes me ask why The Darkness on PS3 had to scale from a resolution lower than the one Halo 3 is using when the 360 version of the game didn't have to.


I agree that doesn't make sense, however I wasn't aware that the ps3 HAD a scaler capable of this.  There have been rumors that the ps3 does have a hardware scaler, yet only the horizontal portion of the scaler is available to devs at this time.  Even if the ps3 does have this horizontal scaler, it still wouldn't explain how the Darkness could be scaled form a resolution lower than 640x1156.


I have no idea why The Darkness was rendered at such a lower resolution, especially when the 360 version is 720p. But in all likelyhood its a simple software scaler since its just line doubling to get to 1080. For example, Tony Hawks Proving Ground is 600p on the PS3, but it uses a software scaler to get up to 720p. I also read somewhere that its likely that Halo is using a shader scaler as well to go from 640 to 720, then the hardware scaler takes over.

Do you ahve any proof that GTHD is 1080x1440?  It was released bfore the horizontal scaler in the ps3 was unlocked, so it would have to have been native 1080p or else it wouldn't have been displayed properly.  It could not have been scaled from 1080x1440 to 1080x1920 at the time it was released.

Ninja Gaiden Sigma, however, is rendered at 1080x1440 and scaled to 1080x1920.

Ninja Gaiden Sigma is an example of a really screwey case on the PS3. It uses a mix of software scaling and hardware scaling, and the results in 1080p are god awful. There is really no simple or logical way to explain the horizontal scaling in Sigma. The game is actually noticibly sharper at 720p.

GTHD is using the hardware scaler, this is something that has been confirmed.

720p is also a true HD resolution. TrueHD usually relates to audio for which HDMI 1.3 is required as offered by the PS3, namely Dolby TrueHD.

The resolution of FullHD is not 1080 x 1920, but rather 1920 x 1080. All the games you listed are 1080p resolutions though, 1080 lines. Halo 3 is rendered in 640p, 640 lines.

Sorry I'm not up to date on my marketing bullshit.

The discussion at hand is regarding scaling in HD games, something more common than most people realize. This includes horizontal and verticle scaling since its pretty much the same, contrary to any resolution "standards" you may throw out. 

The funny thing is you don't attack scaling issues with PS3 games, just 360 titles. Maybe its that the PS3 is a bitch to program for and developers dont feel like wasting their time on a version that will sell less? But since you didn't address the PS3 titles with scaling problems I already posted, I'll put up a few others;

Skate on the PS3 is 1536x864 with no AA, whereas the 360 version is 720 with AA and better texture filtering.

Lair is actually 1080x960

MotoGP is 1280x1024

There are various reasons why a game isn't rendered in FullHD rather than upscaling the vertical resolution, which isn't really caused by genuine hardware limitations or anything of this sort, for example the early game engine was developed for another platform like for example on a PC. We know this is the case with regard to Super Stardust HD (although its legacy game engine has been greatly modified). But Super Stardust HD does show alot of added detail compared to running in downscaled at 720p.

So it matters if a game engine is designed from scratch to run in 1080p or not. We will probably see more and more games developed for the PS3 with FullHD or 1080p in mind.

So, would something similar to this apply to Halo 3 even though its not on the PS3 and not "FullHDtm", or do you stil think its about disk space?

And I really, really doubt that many titles will shoot for native 1080p outside of simple PSN network titles and less intensive games(aka sports). Some of the biggest PS3 titles, such as killzone, are targeting 720p. The fact of the matter is resolution isn't important to the average consumer when compared to how a game looks (remember, in most cases 720p is indistinguishable from 1080p) This is especially true when a 720p game has more resources available for pretty effects than a 1080p titles. I dont think most devs are willing to compromise for 1080p and the hassels it entails when it gives you little more than a blurb on the back of the box.


Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

My opinion is Bungie pull the resolution back to try and slighly increase framerates. 720p with rendering in both low and high range lighting is probably possible but probably results in slightly lower frame rates considering the scale and draw distances in the game. Thus pulling the resolution back probably freed up a little more of the frame buffer to assist with frame rates.

Personally if this is the case I appluad bungie as this is increadable foresight. Having played the game I can say that both the lighting, scale and framerate work well. In fact I think I prefer this lighting system and slightly less frame rate to a full 720p with only high range lighting.

Either way it was and interesting decision by bungie.



Well me and my mates were blwn away with how good Halo 3 looks, with the amount of stuff on screen. No game has ever pulled off this level of graphics with what 50 enemies on screen? Not to mention the 15 guys stood fighting beside masterchief. All with individual AI. This is so far next gen.



selnor said:
Well me and my mates were blwn away with how good Halo 3 looks, with the amount of stuff on screen. No game has ever pulled off this level of graphics with what 50 enemies on screen? Not to mention the 15 guys stood fighting beside masterchief. All with individual AI. This is so far next gen.

 Heavenly Sword?