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Legend11 said:
makingmusic476 said:
I guess this lends itself to the "the ps3 is the more powerful console" argument.

Ultimately the difference between 720 and 640p is unnoticeable because of the 360's scaler, but it makes one WHY the game only managed 640. I'm sure the ps3 would've faired better with a similar caliber game. Heavenly Sword surpasses H3 in many ways, from the number of enemies on screen to the detail of the character models, yet it managed 720p natively.

I agree and it makes me ask why The Darkness on PS3 had to scale from a resolution lower than the one Halo 3 is using when the 360 version of the game didn't have to.


I agree that doesn't make sense, however I wasn't aware that the ps3 HAD a scaler capable of this.  There have been rumors that the ps3 does have a hardware scaler, yet only the horizontal portion of the scaler is available to devs at this time.  Even if the ps3 does have this horizontal scaler, it still wouldn't explain how the Darkness could be scaled form a resolution lower than 640x1156.