As most of you know a few days ago i posted a Board Blog about how the
New Playstation Eye can replicate Milo (Very Detailed Read, for both)
Many were sceptic of my sources (that i did not provide) and the overall premis of the article. In this Topic ill prove my point by discussing how the Eye Pet is a more interactive experience than Milo...First off we will start by showing off video's of the two.
PlayStation - EyePet
VS-
Microsoft Natal - Milo Project
There now that you have seen the video's lets discuss the "Gimmicks" as some are calling them, first up...Milo and Natal.
MICROSOFT NATAL & MILO.
1.) No Controller needed or in existance to help play the game.
2.) Facial Recognition
3.) Voice Recognition
4.) Single AI controlled Path movement (One major downfall of no controllers)
5.) Virtual Snapshot (Draw Picture, show milo, picture becomes part of milo's world, more later)
6.) Color Detection
Those are Milo/Natals points of interest.
PLAYSTATION EYE--EyePET
1.) No Controller Needed (But controllers available)
2.) Some sort of visual recognition Via PS-Eye, be it Face or body i dont know.
3.) Voice recognition and Commands
4.) 3 Dimentional Snapshot (Draw picture, Show "Pet" Pet draws it, makes it a 3D interactive device...More on this later.
5.) Reality Enviroment Recognition and Movement. (More on this later)
6.) Color Detection
7.) Player to character Interactivity. (More later)
8.) precise player to object interactivity (again more later)
Those are the Major Points for the EyePet.
Now There are a few MAJOR things that set the two projects apart. WE'll Start with, Virtual drawing.
The Enviroment(s)
This one will be short and sweet. Milo's World...All Fake.
Eye Pet World...hugely different story. Its a mix of Real, and Fake.
First off, the PSeye Camera scans the room, and places the room on your screen...Yeah thats been done before so what? heres the kicker...The room on your screen...Is 3 dimentional, just like real life...Confused? here.
In the EyePet vid above the camera focus shifts multiple times, and shows different Angles on several objects that you could not see form the original shot.
All the while you were able to add your own objects to the world+ the objects the game puts in.
And another Huge thing, as the video shows, you can grab Real Life objects, move them around, and the "Pet" will interact with each item, depending on what the item is (He will pounce on rope and chew on shoes for example)...Thats very advanced and should drop anyones jaw and make them think of the possibilities. This is in use with both in Game and out of game objects.
VIRTUAL SNAPSHOT
This is the catagory that really sets the two projects apart.
When Claire drew a fish and handed the picture to Milo, Milo simply took the picture and complimented Claire on the drawing, and acknowledge that it had Orange on it...Never once showing the pic back to Claire.
But the EyePet on the other Hand...took it to an entirely new level...
First the boy in the Vid drew 3 parts to an air-plane...Showed it the the "Pet" the Pet looked at it, picked up a crayon that looked to litterally be lying on the floor, re-Drew the exact image. showed it to everyone...Then...the part that made me go WOW...The image became 3D, Put itself together into a 3D air-Plane...and began to Frickin fly around the Room...that...still amazes me, its incredible.
EyePet really Destroyed Milo in this regard.
Player to Character Interactivity
Heres the third and final reason the EyePet is more interactive than Milo...You can touch it..He reacts to where you touch him, by either jumping away, attacking your ingame arm, rolling over to be pet. and much more...You cant reach out and slap Milo for example...People have tried.
OH and one more thing...We will actually be able to play EyePet...Milo will never be commercially available.
Ssliasil.
...uhh...ill just put my favorite quote of all time here.
"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"








