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Forums - PC - Is the 360 to blame for the quick release of L4D 2?

I was reading the slashdot article about people's protests and Valve's reaction to the surprise announcement of Left 4 Dead 2, and spotted this quite insightful comment:

It did! But, there's really only so many times you can run through Mercy Hospital before the experience becomes a little dull. Unpredictable certainly(to a point). But the difference between meeting a witch on the roof verse the reception area is kind of moot by the 50th playthrough.

After a while, even Left 4 Dead became routine. Despite the procedural content, after a few playthroughs you simply got to know the game and all its little tricks. The unpredictability became tactical, not strategic. I've played with people who can call smoker and hunter spawns before they even happen. People who know and scavenge every drop off point. People who know zombie dispersal patterns and bottling strategies. People with flawless plans for every panic event. Essentially, there are only 4 maps, so this wasn't very hard.

The game needed new expansions. Proper expansions. New maps, new campaigns, new game modes, new special infected, new survivors, new weapons, etc, etc. To keep things fresh. It was more than feasible. When you see how one man recreated the police station from Resident Evil 2 [kotaku.com] as a L4D map, Valve's tardiness in bringing out new maps becomes more incriminating.

Personally, I think the reason behind a new game verse new expansions has less to do with technical issues, and more to do with Microsoft. Specifically, the 360 port of L4D. Basically, Microsoft promote paid downloadable content, and weren't happy with the free updates for L4D that Valve were pushing out on the 360. In addition, all new achievements on the 360 must be tied to paid content, meaning Valve couldn't release new maps for free and give achievements for them at the same time.

In short, the 360 port of L4D has tied Valves hands with the entire game. For any major update they create, they'll invoke more of Microsoft's ire and that of their fans. A brand new game allows them to break the deadlock, but will probably end up creating a new one. You can fully expect that in future, L4D games will have minimal expansions and new games will be preferred to expansions in all cases.

Do you think s/he's on to something? Certainly this didn't happen with Team Fortress 2, but Left 4 Dead has sold a lot on the 360, which makes it more important to support that version. So instead of the usual/expected Valve treatment, L4D owners have to buy a quickly made sequel instead.

 



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"The unpredictability became tactical, not strategic. I've played with people who can call smoker and hunter spawns before they even happen. People who know and scavenge every drop off point. People who know zombie dispersal patterns and bottling strategies. People with flawless plans for every panic event. Essentially, there are only 4 maps, so this wasn't very hard."

I think its needed. A rethink of the game concepts were in order which only could be done with a completely new game. Think of this as episodic content like HL 2 Ep 1/2/3 of which I cannot remember how far they were released apart. L4D 1 is great, but L4D 2 is probably designed to overcome the shortcomings of the title, the way that the game is fundamentally played by giving variety.



Tease.

Could be the case actually. Epic didn't release the new maps and content for Unreal Tournament III on the 360, because the package was above the allowed size for a 'patch'. Perhaps this case is a bit similar.

It's a shame though, if it is in fact the case.



Squilliam said:
"The unpredictability became tactical, not strategic. I've played with people who can call smoker and hunter spawns before they even happen. People who know and scavenge every drop off point. People who know zombie dispersal patterns and bottling strategies. People with flawless plans for every panic event. Essentially, there are only 4 maps, so this wasn't very hard."

I think its needed. A rethink of the game concepts were in order which only could be done with a completely new game. Think of this as episodic content like HL 2 Ep 1/2/3 of which I cannot remember how far they were released apart. L4D 1 is great, but L4D 2 is probably designed to overcome the shortcomings of the title, the way that the game is fundamentally played by giving variety.

Variety can be given with free updates too. Look at Team Fortress 2, which has had new game modes and mountains of maps added in free DLC (some made by Valve, some by fans but picked by Valve).

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
Squilliam said:
"The unpredictability became tactical, not strategic. I've played with people who can call smoker and hunter spawns before they even happen. People who know and scavenge every drop off point. People who know zombie dispersal patterns and bottling strategies. People with flawless plans for every panic event. Essentially, there are only 4 maps, so this wasn't very hard."

I think its needed. A rethink of the game concepts were in order which only could be done with a completely new game. Think of this as episodic content like HL 2 Ep 1/2/3 of which I cannot remember how far they were released apart. L4D 1 is great, but L4D 2 is probably designed to overcome the shortcomings of the title, the way that the game is fundamentally played by giving variety.

Variety can be given with free updates too. Look at Team Fortress 2, which has had new game modes and mountains of maps added in free DLC (some made by Valve, some by fans but picked by Valve).

 

Well in any case it doesn't make sense for them to alienate their primary fanbase for the sake of their secondary fanbase. They never promised that they would give the same free DLC to both systems IIRC. So they could obviously update the PC version and not the Xbox 360 if they wanted. They could give a pretty plausible excuse in 'too big for console' or 'uses too much ram' or something to that effect.



Tease.

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Can't they just release map packs for like 10gs and then they can also give away achievements?

Also, I am sure they could have reached some sort of agreement over M$ with it, they did with having 99 achievements in the Orange Box



So whats Valve protest about??...this issue right here??



i have this problem. i have played the first so much. i(and my friends) kniow everything about the game. its kind of sad. I really want this sequel.



Xxain said:
So whats Valve protest about??...this issue right here??

The problem is Valve has promised to support their games for a long time, rather than quickly launching sequel after sequel and forcing people to pay for updates. They're not doing that with the Left 4 Dead franchise.

 



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If I were Valve, I would move L4D2 to 2010 to stop all complaints.