| NJ5 said: I think he's being overly positive considering the failure of the E3 demo: The human tracking algorithms that the teams have developed are well ahead of the state of the art in computer vision in this domain. The sophistication and performance of the algorithms rival or exceed anything that I’ve seen in academic research, never mind a consumer product. At times, working on this project has felt like a miniature “Manhattan project” with developers and researchers from around the world coming together to make this happen. We all saw how easy it was to get their algorithms to mix up the arms and legs. It's like they aren't even taking advantage of the limitations of human anatomy in their tracking? What I mean is... a well made model of the human skeleton would never consider the kind of movement we saw as a possibility.
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If you've ever tried rigging a 3D character for animation you'll know how easy it is for joints to get confused and things to get twisted horribly UNLESS the programming is put into place to compensate for that....for example, not allowing a limb to rotate to far in any direction, just as a real one would do. The failure was with the avatar rigging, not with the tech.







