daroamer said:
I'm pretty sure he's talking about the 3D tracking algorithms used inside Natal itself for tracking the person in front of them and being able to do things like predict movement, thats unrelated to how that translates to a rigged 3D avatar. He's discussing Natal, not a specific application. Or do you think every game is going to be using the exact same character rigging? |
We clearly have a different view of how that demo worked. Read this interview, specifically the two quotes I put after:
http://www.eurogamer.net/articles/e3-post-natal-discussion-interview
Designers have 100 per cent of the resources of the console and this device is just another input device they can use. It's a fancy, cool, awesome device, but essentially you can just treat it from a free-to-platform perspective, because all of the magic - all of the processing - happens sensor-side.
It seems logical to conclude that the avatar demo was simply querying for those points and rendering the avatar assuming those points are correct. The avatar demo should just be taking the data and rendering it on screen, not doing any fancy processing according to these quotes.
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