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Forums - Gaming - Difference between Natal & New PS3 Motion Control

Perhaps this may be 100th post regarding to this matter, but I just wanted to express my feeling about this as I am a big fan of motion control. 

First of let me start with my conclusion so anyone who disagrees and decided not to read further can save their time.

I see NO DIFFERENCE at this time.

 


NATAL PS3 Motion
Full Body detection Uses Camera to detect full body PS Eye to detect full body (just as PS2 Eyetoy proved)
Depth detection Uses Camera that has built in capability to detect 3D Will use Wand Controller with IR to detect this info.
Voice Recognition Built in microphone in the Camera Built in Microphone in PS Eye
Face Recognition Natal said it can do this. 

Supposedly, Sony has this tech since 2005

http://www.youtube.com/watch?v=58hfb9ZxzK8&NR=1

1:1 control

Supposedly natal camera has very good precision, though not demoed to the level of Sony Wand during this E3. Wand controller to add further precision.  Writing letter showed the level of precsion.
Gun Trigger If Microsoft desires, they can easily introduce cheap plastic gun that emits light, and detect it as actual gun fire  Wand controller to have buttons for such purpose
Other control e.g. Sword & Shield Again, cheap plastic peripheral and have Camera detect it. Wand controller alone Or Like Wii, sony can have peripheral attachment to the wand controller.
Hands Free Experience Natal is all about this.

If there is any, this might be the difference.  Unfortunately, depth info with Sony motion is acquired by Wands Controller; hence, no alternative.  

Price Though no specific pricing, some source said $100-$200 is possiblity. PS Eye costs $30-$40.  If Wand costs similar to Wiimote, another $60-80 (for two wands) & makes total $100+
Lower extremity Microsoft clearly demonstrated this with their demo of Richot PS Eye can detect full body motion in 2D, but again not depth.  But if depth is determined only by IR signal to the Eye, simply where a band that emits IR light to the Legs.  Though this is not proven

 

So each technology appeared different, in my opinion if they want to achieve the similar task, they appear to converge & both appear to have capability to achieve anything that the other can do.  The biggest question here would be "which approach can provider more precision?" "which approach has less lag?"  "which approach is cheaper?" and most importantly, "which technology get more fun games?"

Overall, if I take a step back and look these technologies objectively, I really see not much difference.  Analogy here is almost like talking about Intel chip vs. AMD.  Different internally, but you can install Windows in the both system and most people won't see any difference.

What do you all think?  Anything that I missed here?

By the way, I currently own Wii & PS3.  If Natal gets released and proven that it has better gaming selection and can do better motion control than PS3 wand control, I am willing to purchase 360.  In fact, with the introduction of Natal, I have never felt so interested in 360 than now.

Thanks for reading :)



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Ps3 motion seems more realistic and more probable than natal. The demos proved that. To be honest, I wouldn't be surprised if project Natal was canned after a few years.



And let me add (on topic) if it does continue on with the project, a motion controller is inevitable.



Agreed for the most part, although I don't think Microsoft would have to introduce some crummy new peripheral for every game that requires a controller if they just come up with some sort of wand of their own. I think "you are the controller!!!!!!11111" is more of a marketing line than a principled stance they're taking against controllers. Especially if Bungie and Epic are working with it (as they're supposed to be), I reckon they'll need some sort of controller.



axumblade said:
I have to say, I was impressed by the precision of the Sony wand. If they would have just spruced it up a little to make the tech demo less cheesy looking, I don't think many people would have laughed as hard as they did at it.

Yeah, it wasn't bad looking at all. The stuff with the skeletons looked pretty fun. The presenters were pretty godawful, but I don't think the tech itself was anything to snicker at.



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axumblade said:
I have to say, I was impressed by the precision of the Sony wand. If they would have just spruced it up a little to make the tech demo less cheesy looking, I don't think many people would have laughed as hard as they did at it.


Those laughs quickly turned into sighs of amazement.



How about we wait till they are both on the market..

Seeing Supposedly this, and maybe that, is not really helping a conversation..

 



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sega4life said:

How about we wait till they are both on the market..

Seeing Supposedly this, and maybe that, is not really helping a conversation..

 


How about you wait, and we discuss how we feel towards these new technologies!



hatmoza 2.0 said:
Ps3 motion seems more realistic and more probable than natal. The demos proved that. To be honest, I wouldn't be surprised if project Natal was canned after a few years.

 

I see your point as PS3 motion control was actual demo of the technology, but Natal had its demo as well and supposedly Burnout Paradise (Racing) control and Richot were proven to actually work.  

here is kotaku, http://kotaku.com/5279531/microsoft-project-natal-can-support-multiple-players-see-fingers

 

But at the same time, I can see promo video part may or may not turn out to be true.  One example is PS Eye

http://www.youtube.com/watch?v=ZwwbkzEACws&feature=related

The link above was promo for PS Eye before it was released.  It showed detection precision to the level of fingers. (middle of the clip with guy making gun like hand sign.) 



@OP yes a signifigant diference. It's not just about the how it works, but the interface with the user.

the PS3/Wiiremote are controllers that mimic tools. Rackets, swords, handle bards, wheels, fishing poles....

Natal does away with the idea of the input being a tool and instead captures the motion. In essence Natal is all about interaction in a natural level.

For example if I were to use the PS3Motion as a paintbrush it's weight is all wrong, the handle is all wrong. With natal I could use the motion or I can use a real paintbrush.

Your perception of Natal and PS3Motion is all about the enthusiasts technical perspective, but from a perspective of the strategy they are different.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.