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Forums - Microsoft Discussion - 360 maxed out, PlayStation3 isn't.

eliasg said:
libellule said:
Most impressive console game

Unchartred 2 + KZ 2 + Splinter Cell :Conviction + Alan Wake + Forza 3 + Lost Planet 2 + Heavy Rain

Both on PS3 and XBOX360, it is time to accept it now ...

 

 

FYI Heavy Rain is PS3 exclusive.

OT - Have fun arguing guys, I've tried a few times to contribute sensibly but as ever any thread about PS3/360 capabilities/graphics has gone awry and I can't be bothered trying to post when everything vanishes under a pile of rapid arguing between a couple of posters.



Try to be reasonable... its easier than you think...

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selnor said:
WereKitten said:

Won't comment on EA's quite silly declarations, nor on opinions floating around about the graphical excellence of various games. I'll keep it on one sort of technical issue that emerged:

@Selnor
That wheel rim in the GT5:P shot is really weird, but it doesn't look like it's suffering from low poly count to me.
Look at the image in full resolution, and notice how the weird non-circular shape only happens on the top-left and not on the bottom right. If a circle is approximated with a low poly count, the error happens all around. Plus notice how the vertices between those "polygons" you think you're seeing there are actually smoothed beyond AA, ie again that doesn't look like missing polygons.

I really can't say what's happening there, though, because I have never played GT:P, nor am I familiar with its looks first-hand. Could it be that we're seeing a "vibration" optical effect there?

As for Forza looking "more solid and less cartoonish", that's up to the lighting/reflection, not to the polygon count. Both games seem to exhibit perfect modeling to me.

And @Squill
Does Forza 3 use tessellation in its engine?


Hmm you could be right. Sometimes though because the rim is 3d from many different angles it might be from certain angles of the rim that this happens. It may of been something overlooked. From direct side shots it may look round. Do you get my meaning? Whatever's happening it detracts from the look of the car.

What do you think about my interior point. There is alot of poly's gone into small details of the cars interior in Forza 3. Look how clear the writing on the light swith is up that close. Pretty crazy.

While that wheel doesn't look good, I noticed another thing in the BMW screenshots comparison:

Forza 3 screenshot is closer up on the car, shows only one car, no pilot inside and blurred background, GT5P one is more zoomed out, shows more cars, pilots inside and background not blurred, so more computing and graphics power must be devoted to other things instead of almost only to the car: we should see a Forza 3 screenshot with the same conditions to do a significant comparison.

Blurred background applies also to the F3 interior close-up.



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Guys, can I make a final suggestion? Don't argue about games that aren't out - it's meaningless.

Forza 3 looks great so far, so does GT5 - which is quantitively better cannot be meaningfully argued until they are both out and in your hands. Otherwise you're using screenshots, videos, etc. made for other purposes, without common framework for their generation, etc. or extrapolating from marketing material.

Both are sure to look great and be good. Both will make their consoles shine because, as I pointed out myself earlier, both are built from the ground up specifically for that console. IMHO no multi-platform title (unless superbly coded) will equal a superb exclusive game on a console specific engine.

If Uncharted and KZ2 seem to slightly edge titles on 360 its because both are on exclusive engines - whereas most great 360 FPS/TPS are on non-specific engines. On the other hand 360 supports non-specific engines better, for the most part (or at least more easily).

Relax - its Sunday! Chill! Actually, I'm going to take my own advice and bring this little surfing session to an end and go play something!



Try to be reasonable... its easier than you think...

selnor said:
Squilliam said:
Hey Selnor, you really did put a spotlight on that issue! Thanks for taking the time.

Btw, isn't it ironic that Microsoft said that the Xbox 360 would have a game which would exceed Killzone 2 this year and arguably in terms of impressiveness they just did and yet people hardly believed them?

Oh and I feel very, very, very, vindicated, because I said that tessellation was a major unused feature of the Xbox 360 GPU and I guess I get to be proved RIGHT!


No problem. I'm sure some will try and rebutle it. I have become more defensive over the past month against PS3 fanboys because I have seen no end of BS to be honest. Forza 3 is a perfect example. There are still some credible people though like CGI Quality. And yeah M$ did say they were not worried about KZ2 graphics. After seeing Forza 3, Alan Wake, Mass Effect 2, Lost Planet 2 and AC2 I can see why. Graphics between the 2 consoles are a moot subject now. The only ones that really stir up about it are the ones who paid £400 just because they bought into the PS3 power hype.

 

By the way...You totally nailed the MGS annoucement way before all the rumors and timers came to light



 



Reasonable said:
NightAntilli said:
If we look at the performance of Call of Duty 4 on both systems, and also look at the performance of World at War on both systems, the X360 has less framedrops and framerate issues than the PS3. And now you are gonna tell me that the X360 is being maxed out and the PS3 is not?

-______________-

And oh, before anyone starts saying I have no proof for those framerate stuff...

http://www.eurogamer.net/articles/call-of-duty-4-engine-analysis

http://www.eurogamer.net/articles/call-of-duty-world-at-war-engine-analysis

As I pointed out, using CoD4 as an exmaple, maxed out is more about the engine (or code) and how well (or not) its optimized and suits the console.  Maxed out is meaningless the way its normally bandied about.  Using CoD4 engine I could max out (given access to the level editor) both consoles easily.

I have to say your comparison is also flawed and not the way to go - its factual but tells us more about the relative coding skills (very good in both cases I'd argue) of IW and the relative suitability of their engine for each console.  Clearly, I would presume given IW roots in PC coding and engines, the engine slightly favours the 360 and clearly IW skills at that point would slightly favour the 360.  As you state the 360 version is slightly superior to the PS3 for framerate, etc. (in fact most third partiy titles, particularly those from developers with strong PC roots) tend to and will continue to tend to run slightly (emphasis on slightly) better on 360.  I'm playing Red Faction on PS3 and it looks great, but I'd bet that the 360 version has slightly better AA and framerate (again emphasis on slightly).

What I find funny about all these arguements is that you could max out both consoles even with a game with graphics quality of a PS2 title if you wanted to.

I wish people would realize that consoles have an theoritical upper limit and its always in fairly easy reach - the challenge is writing very well optimized code that, ideally, has been designed specifically for the architecture of each console (which is why devs didn't and too an extent still don't like how different the archtectures of the 2 HD consoles are).  That's why almost always the absolute best looking titles are exclusive and/or based on console specific engines.

I'd argue that the most graphically impressive titles to date have slightly edged to the PS3 (I'm thinking Uncharted and Killzone 2 mainly here and Uncharted 2) but I believe that's more due to each having been built from the ground up, at serious expense, for the console.  The best looking 360 title I've played is Gears 2, but I noticed it had some slight issues with texture pop-in, etc down to the fact that while fantastically optimized for 360 it was nonetheless built on a non-specific engine.  I expect titles like Forza 3, etc. to show 360 in a fantastic light, and a lot of that will be down to the engine being so specific to the console, plus well optimized.

Funnily enough, overall for the traditional home of graphical posturing (FPS and TPS) the PS3 has more titles on custom engines to the console than 360 (so far as I am aware, as due to nature of 360 many developers are clearly tempted to go middleware on the engine with U3 or similar engine).  Of course the 360 architecture lends itself to this (while the PS3 does not) so that choice makes perfect sense.

In the end both are really powerful consoles, I'd argue probably about even graphically when all is said and done, with the PS3 having a moderate (and probably mostly unexploited) advantage in potentially processing power with the 360 having (for some developers) an advantage in architecute familiarty and ease of coding.

Hopefully soon we'll see what the latest, console friendly tech from ID and Crytek looks like on the Hd consoles - that should be interesting.

 

If you think that's funny you should watch E3 2005 were sony has Epic and Nvidia take the stage to brag how the Unreal Engine 3 will provide unrivaled Graphics at the ps3's luanch......The Event's that followed = *Face Palm*

Don't use the Unreal Engine to say that 360 games are not impressive...

Take a look at Splinter Cell Conviction and Alan Wake....Those two game prove that PS3 can do what it wants and that the 360 does not need to be viewed as the graphics king....



 



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321tttrini4everz said:


my gosh, 360 forces wouldnt accept this...EA be prepared to be struck by the 360 fanboys

It's funny....How EA tries to get their fanase to buy PS3's...When they have Xbox 360 for the most part

 


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selnor said:


Hmm you could be right. Sometimes though because the rim is 3d from many different angles it might be from certain angles of the rim that this happens. It may of been something overlooked. From direct side shots it may look round. Do you get my meaning? Whatever's happening it detracts from the look of the car.

What do you think about my interior point. There is alot of poly's gone into small details of the cars interior in Forza 3. Look how clear the writing on the light swith is up that close. Pretty crazy.

As I said, both games look spot on to me as far as modeling goes. As for the interior shot, that looks excellent, but of course the less you're rendering, the better you can afford to be at it. All in all from those screenshots I liked the lighting of Forza more, but the trailers of GT5 I've seen look much better than the GT:P ones and show even more dirt/motion blur/ particle / damage effects.

Ultimately though, they both look great for their genre.



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"..." - Gordon Freeman

libellule said:
eliasg said:
libellule said:
Most TECHNICALLY  impressive console game

Unchartred 2 + KZ 2 +
Splinter Cell :Conviction + Alan Wake + Forza 3 + Lost Planet 2 + Heavy Rain

Both on PS3 and XBOX360, it is time to accept it now ...

 

 

EDITED

I m sorry for the Xbox360 ...

Uncharted 2 + KZ2 = Happy sony fans

Most of Xbox 360 exclusive games = Happy Gamers....

Get a clue....Multiplatform games sell more on 360 we don't need to say the graphics in a games are unrivaled....

You act like Uncharted sold over 3 mil...and that KZ2 sold over 2 milll

Uncharted was bundled heavily...so that is why it's sales are what they are...Once Killzone 2 get's bundle it will look like it had decent sales...Not enough PS3 fans cared about these games.....Especially not in Japan....

First Week sales for Uncharted 133k...Sure these are good numers if you want them to e..ut for a PS3 exclusive they are kinda low....and the KillZone one's are not to different....

Don't feel sorry for the second place console...it makes you look stupid



 



Zizzla_Rachet said:
libellule said:
eliasg said:
libellule said:
Most TECHNICALLY  impressive console game

Unchartred 2 + KZ 2 +
Splinter Cell :Conviction + Alan Wake + Forza 3 + Lost Planet 2 + Heavy Rain

Both on PS3 and XBOX360, it is time to accept it now ...

 

 

EDITED

I m sorry for the Xbox360 ...

Uncharted 2 + KZ2 = Happy sony fans

Most of Xbox 360 exclusive games = Happy Gamers....

Get a clue....Multiplatform games sell more on 360 we don't need to say the graphics in a games are unrivaled....

You act like Uncharted sold over 3 mil...and that KZ2 sold over 2 milll

Uncharted was bundled heavily...so that is why it's sales are what they are...Once Killzone 2 get's bundle it will look like it had decent sales...Not enough PS3 fans cared about these games.....Especially not in Japan....

First Week sales for Uncharted 133k...Sure these are good numers if you want them to e..ut for a PS3 exclusive they are kinda low....and the KillZone one's are not to different....

Don't feel sorry for the second place console...it makes you look stupid

Third....people tend to forget that the Wii is king....



321tttrini4everz said:


my gosh, 360 forces wouldnt accept this...EA be prepared to be struck by the 360 fanboys

Indeed, such a lie is unacceptable.

EA is loosing the quality war to Activision, Ubisoft ...etc. I haven't seen any games worth of a "waouww look at that" recently...

IMO the development-factory model of EA is already a thing of the past... so they start to look for excuses...

 

EA should stick to Wii games, sports games and the SIM...and sh*t up about games they can't do anymore...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.