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selnor said:


Hmm you could be right. Sometimes though because the rim is 3d from many different angles it might be from certain angles of the rim that this happens. It may of been something overlooked. From direct side shots it may look round. Do you get my meaning? Whatever's happening it detracts from the look of the car.

What do you think about my interior point. There is alot of poly's gone into small details of the cars interior in Forza 3. Look how clear the writing on the light swith is up that close. Pretty crazy.

As I said, both games look spot on to me as far as modeling goes. As for the interior shot, that looks excellent, but of course the less you're rendering, the better you can afford to be at it. All in all from those screenshots I liked the lighting of Forza more, but the trailers of GT5 I've seen look much better than the GT:P ones and show even more dirt/motion blur/ particle / damage effects.

Ultimately though, they both look great for their genre.



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