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Forums - Microsoft Discussion - 360 maxed out, PlayStation3 isn't.

No 3rd party game on a console to my knowledge ever maxed out on a console especially from E.A, it usually comes from 1st party Studios or 3rd party exclusives that do that for example God of war 2 back in 07'vfor the PS2 the graphics were superb on it , I expect a Epic Games or lionhead studios to really max out the 360,

And i call foul on this article the guy dosent really nothing to back up his claim on why the 360 is max out, at least crytek was believable since they are working and they have More know to things on how a system works in terms of graphics and engine.



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Stan85 said:
phnguyen89 said:
Stan85 said:
PS3 Fananza said:
lol this is funny. I agree with ea. 360 is maxed out and ps3 isn't. PS3 is future proof.


Has the 360 started to use the 2`nd core of it`s 3 cores? What game on the market uses the second core?

I know that each 360 core has 2 threads,so 6 in total,while ps3 has 7-8 working ones(for games).

And how can they max out the GPU when they haven`t maxed out the CPU? 

REEALY(/insert sarcasm).  Would you mind telling where you go this info?


Really? Do you want to do this? ok...

The CELL has 8 threads-> 1 is disabled/not working,1 is for the OS,while the other 6 are for games,just like 360`s CPU.

The problem is that the CELL is a nightmare do develop for (the developers said this time and time again).

The ps3`s GPU is a 7800 GTX clone,nothing to cheer about,with half the triangle/second compared to 360`s GPU (275 VS 500+).

Last but not least,the memory...2x256 VS 512. You can cleary see the unified architecture advantage,every developer said this.

So really,do you want to do this? Google " PS3 hardware slow and broken" and take a look yourself.

@Selnor...I`m actually starting to like Alan Wake...reminds me of Twin Peaks. It`s a different breed than Gears,Halo and NG2.

You know, when I read the first line in your response, I was thinking: "Okay, I'll hear this person out".  Then when I was done, I'm thinking: "This person is just putting together everyone else's post about the PS3 comparison to the 360."  My colleague at UCSD is working on the PS3 for a class.  He says that the Cell is difficult to work on because of the poor communication between the SPUs and PPU.  It has to do with the sharing of memory, then again he said that if he was given full access to the PS3 (He doesn't have Sony's Dev kit, only the one from IBM).  Second hint at your bluff is about the threads.  You don't seem to elaborate very much but just post what others have said.  Do you know the difference between a thread and a process?  Do you know how many processes are running at a time?  If something is multithreading, is it running multiple threads at the same time?  What is context switching?  (FYI, these questions are about Operating Systems concepts)



So, can we get this FUDfest of a thread closed already?





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

@ Stan85

The CELL has 8 threads-> 1 is disabled/not working,1 is for the OS,while the other 6 are for games,just like 360`s CPU.


The PS3 Cell has 9 enabled hardware threads. 2 hardware threads on the 3.2 GHz PPU, 7 hardware threads on 7 3.2 GHz SPUs.

You can easily create as many software threads you require, so you could have various threads on a single SPU with great performance as well.

Regarding the OS, both XBox 360's OS and PS3's OS draw resources from their CPUs. If one does more in the background than the other, it will draw more CPU cycles. However having a core or CPU fully dedicated to background OS stuff (like is done for Windows, which can easily take up the resources of a full CPU core by itself), this is very elegant and powerful as you can then assume the OS (including future additions) won't intervene with the required resources for running the games.

So it's basically 8 processors on the Cell (each SPU with fast dedicated memory) vs a 3 core architecture for the Xenon (all 3 cores sharing L2 cache). Regarding hardware threads, it's 9 vs 6, but requiring even more threads provides no roadblock.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ Stan85

Has the 360 started to use the 2`nd core of it`s 3 cores? What game on the market uses the second core?


XBox 360 launch games already used up the bulk of all 3 cores, according to Microsoft presentations:





Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:

@ Stan85

Has the 360 started to use the 2`nd core of it`s 3 cores? What game on the market uses the second core?


XBox 360 launch games already used up the bulk of all 3 cores, according to Microsoft presentations:




Case study. 360 has produced the best graphics on this gen systems so far. It's called Forza 3. Explain that away. You said about a year ago, that the 360 was not capable of GT5P, now it rips it apart. :)



I don't think the xbox has maxed out yet. If it had I think we would see a new console in the works for the next year.



@ selnor

Case study. 360 has produced the best graphics on this gen systems so far. It's called Forza 3. Explain that away. You said about a year ago, that the 360 was not capable of GT5P, now it rips it apart. :)


What I have actually stated is that any kind of PS3 game can be decently done on the 360 and vice versa (albeit with regard to specific games with sacrifices on the 360, a simple and obvious example would be 7.1 audio downgraded to 5.1) potentially. So you will have to quote me on the comment directly instead of making allegations.

And I have said the XBox 360 is a powerful capable console (ever since the launch of the console), albeit the PS3 is well more powerful (this is why I often battle with people who claim the exact opposite). IMO we already see this properly in exclusives games today. Back in 2005 I stated it would take a while for the console to show off its true colors technically (due to new different technology and obsolete game engine technology, like was the case for the classic Amiga, much more so than was for example the case for the Atari ST).

And lastly, I think Gran Turismo 5 will be technically far more advanced. The Prologue from 2 years ago already renders in a well higher resolution and allows for more cars onscreen. That's not to say Forza 3 won't be impressive and ambitious, it's telling the game will be supplied on 2 Dual layer DVDs for the 360, usually that's not desireable for a racing game, but will allow for a technically more impressive game in terms of assets.

I think Forza 3 can only be directly compared to the Gran Turismo series on the PS3, other game engines like Killzone 2 or Uncharted 2 are too different for direct comparisons.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@MikeB: How do those diagrams prove that those games are using the bulk of the processing power? They're just saying which part of the engine runs on which core, there's nothing about how heavy those parts are. For all we know, the XAudio part could be using less than 10% of a core.

 



My Mario Kart Wii friend code: 2707-1866-0957

@ NJ5

They estimate total usage in the diagram. It also says which (game) threads run where, apart from the OS.

Stan85 asked if there were games using more than 1 Xenon core, hence the reply.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales