Stan85 said:
The CELL has 8 threads-> 1 is disabled/not working,1 is for the OS,while the other 6 are for games,just like 360`s CPU. The problem is that the CELL is a nightmare do develop for (the developers said this time and time again). The ps3`s GPU is a 7800 GTX clone,nothing to cheer about,with half the triangle/second compared to 360`s GPU (275 VS 500+). Last but not least,the memory...2x256 VS 512. You can cleary see the unified architecture advantage,every developer said this. So really,do you want to do this? Google " PS3 hardware slow and broken" and take a look yourself. @Selnor...I`m actually starting to like Alan Wake...reminds me of Twin Peaks. It`s a different breed than Gears,Halo and NG2. |
You know, when I read the first line in your response, I was thinking: "Okay, I'll hear this person out". Then when I was done, I'm thinking: "This person is just putting together everyone else's post about the PS3 comparison to the 360." My colleague at UCSD is working on the PS3 for a class. He says that the Cell is difficult to work on because of the poor communication between the SPUs and PPU. It has to do with the sharing of memory, then again he said that if he was given full access to the PS3 (He doesn't have Sony's Dev kit, only the one from IBM). Second hint at your bluff is about the threads. You don't seem to elaborate very much but just post what others have said. Do you know the difference between a thread and a process? Do you know how many processes are running at a time? If something is multithreading, is it running multiple threads at the same time? What is context switching? (FYI, these questions are about Operating Systems concepts)