
I loled
LOL So very true... the vitality sensor.. has got to be the dumbest peripheral in the history of Nintendo.
| damkira said: LOL So very true... the vitality sensor.. has got to be the dumbest peripheral in the history of Nintendo.
|
I wonder will you remember this post after Wii Relax and Wii Sleep sell 10 million copies each?
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
That's how it works, basically. The hardcore have to come crawling back. They just have to

Monster Hunter: pissing me off since 2010.
That Wii vitality sensor could be REALLY good for horror games.
In FPSs, your heart rate should alter how well you function with a sniper rifle upon zoom.
The device could also bring the Trauma Center series to the forefront. We all know how steady you have to be to perform surgery. Wrestling games (I don't know if they still do) could used an altered heart rate as Momentum Shifts or Stamina bars.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
^^ but it obsoletes the nunchuk, right? How can you play these games then?
My themeforest portfolio:
OP - funny =)
@damkira and others who dont get the VS -
The interesting thing about technology is that it usually is questioned at first before it finds its place as a must-have. Right off the bat, I saw that it would be good for giving me an accurate hearbeat rate for fitness games to tell me how many calories I burned. My diet is very calorie-centric, so having an idea of what benchmark I need to exercise and get my heart rate to is useful info. Having the Wii calculate that data and give it to me in a chart and saving the data is a plus, as I hate doing math 
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