Holy crap, this really suprised me (in a good way).
Holy crap, this really suprised me (in a good way).
Looks really great!
360 Games Now Playing: 360 Games unopened: Resonance of Fate Last 360 Game I Beat: Resident Evil 5
DS Games Now Playing: Dragon Quest VI DS Games unopened: Knights in the Nightmare, Etrian Odyssey III, Okamiden, Dragon Quest IX Last DS Game I beat: Radiant Historia
Wii Games Now Playing: Super Mario Galaxy 2, Arc Rise Fantasia Wii Games unopened Little King's Story, Sonic Colors, Silent Hill Shattered Memories Last Wii Game I beat: Sin & Punishment 2
Anyone know if this game will support 2 (or more) players simutaneously? The first game was 4p at once iirc, just wondering if this will be similar.
dahuman said:
I think they are already working on English VO and text, which means it's very possible that we might get it this year in NA as well, I'm sure this isn't nearly as much of a pain in the ass as FF12. |
Come to think of it, recent trailers did have English VO's. You may be right about this. I live in Europe though, so i'm a little worried that we'll get the game at least a fair number of month's after everybdy else :/
How technical is your game?
Looks good. It's nice to see that this game has been taken seriously.
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Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
why does almost everybody in the FF games have unreasonably large weapons. seriously, the black guy's sword/axe thing looks about the size of a small car.
anywho the game looks pretty good. may be worth buying, and im not a huge FF fan. i also loved it when the mario galaxy 2 music came on. i laughed.
TX109 said: why does almost everybody in the FF games have unreasonably large weapons. seriously, the black guy's sword/axe thing looks about the size of a small car. |
Visual/camera perspective. In flat 3d which is what we have with video games often character items like weapons don't mix so well with peoples eyes. So often the wepaons are made bigger in games like this so that when the weapon is at a farther distance(striking) the weapon still has adquete visual presence. Wheres a short sword wouldn't be noticed much.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.
Nice. It was considered a vaporware for a lot of people, and it's funny how the game is turning so good...
The game looks incredible, can't wait to play it :D
.jayderyu said:
Visual/camera perspective. In flat 3d which is what we have with video games often character items like weapons don't mix so well with peoples eyes. So often the wepaons are made bigger in games like this so that when the weapon is at a farther distance(striking) the weapon still has adquete visual presence. Wheres a short sword wouldn't be noticed much. |
Honestly. Look into your heart. Do you seriously believe that is why so many JRPG characters are designed with absurdly large weapons.
Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.