.jayderyu said:
Visual/camera perspective. In flat 3d which is what we have with video games often character items like weapons don't mix so well with peoples eyes. So often the wepaons are made bigger in games like this so that when the weapon is at a farther distance(striking) the weapon still has adquete visual presence. Wheres a short sword wouldn't be noticed much. |
Honestly. Look into your heart. Do you seriously believe that is why so many JRPG characters are designed with absurdly large weapons.
Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.







