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Forums - Sony - Crytek to push the PS3 to the maximum!

Speaking during an interview with Gamasutra, Crytek CEO Cevat Yerli has said that Crysis 2 for PlayStation 3 will push the hardware to its limits.

Following Electronic Art's E3 press conference, which confirmed that Crytek is building the sequel to the popular PC franchise from the ground-up specifically for home consoles, Yerli confirmed that it had tested out the PS3 hardware to find its limitations.

"The interesting thing is we did run a performance analysis on the PS3 devkit, and you know the funny thing is the occupation on all the CPUs, the Cell and the GPUs, is pretty much – the needle is at the limit," he said.

Yerli sat on the fence when asked whether he thought the Xbox 360 or the PS3 version would offer the better performance for its first person shooter. He claims that both platforms will excel in different areas.

"I mean essentially the game we run is about the same," he said. "Probably one’s stronger on the GPU side, one’s stronger on the CPU side, so depending on what you’re doing where, the PS3 does perform here sometimes better, the 360 performs other things better, but overall by the time the game ships it’ll be absolutely the same."

We can't wait to see the first gameplay footage. If Crytek is pushing the PS3 to its very limit, we're going to expect something spectacular.

http://www.psu.com/Crytek--Crysis-2-to-push-PS3-to-its-limits--a0007481-p0.php

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Well, what do you think? how good will it look? will it really be identical on PS3 and 360 like Crytek promises?

Discuss!



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I still want a proper PS3 Exclusive from Crytek though - They really know how to make games and with the PS3's Power + Blu-Ray sounds like one awesome recipe!



<a href="http://eu.playstation.com/psn/profile/cleaner475/"><img src="http://mypsn.eu.playstation.com/psn/profile/cleaner475.png" border="0" /></a>

Hasnt this been done 4 times already?



                            

They SEEM to know how to make them. I'm very interested to see what they can cook up.



You could push the SPU's to the limit with pore code. I still say that the limit we will see in games on the PS3 in 4 years will be much higher than this or next years limit. Same with the Xbox360 probably, to a lesser degree (because the CPUs take different time frames to master).



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Carl2291 said:
Hasnt this been done 4 times already?

The PS3 naturally evolves... I opened mine recently, and after comparing with old pics of the inside hardware, I found out that the GPU grew more shaders and my Cell has 13 SPU's.

What´s the point? X360 = PS3 .

Only this.

.



PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..

Xen said:

The PS3 naturally evolves... I opened mine recently, and after comparing with old pics of the inside hardware, I found out that the GPU grew more shaders and my Cell has 13 SPU's.

Cool, what do you feed it?



kibebr said:
What´s the point? X360 = PS3 .

Only this.

.

Not according to Crytek.



ithis said:
Xen said:

The PS3 naturally evolves... I opened mine recently, and after comparing with old pics of the inside hardware, I found out that the GPU grew more shaders and my Cell has 13 SPU's.

Cool, what do you feed it?

Pure, unrefined, blu-ray matter.