monlosez said:
NJ5 said:
True, but with a tech-oriented company like Microsoft that process could easily have worked the other way. It wouldn't be the first tech company to make an impressive product on paper, which doesn't work that well in practice.
I'm skeptical about this, and I will remain so until they show more games using this.
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http://xbox360.ign.com/articles/989/989269p1.html
Natal hands on. It works to him.
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I didn't express myself well. I'm sure the technology is solid, and it can actually detect your body movements with reasonable accuracy (it certainly looked that way at the E3 demo, and the article you linked to supports that).
What I have doubts about is whether this is a good idea for practical game development. For example, you have to set up your room so that this camera can see your whole body. Apparently "Burnout Natal" needs that for acceleration. It's already a bit of a pain to move things around the room to play Wii Fit, but it's acceptable being an exercise game. But I certainly don't want to do that every time I play a game.
The other problem has already been repeated a lot of times, the lack of any buttons/analog sticks/triggers for movement control and other actions. Sure, developers will get creative and solve some of these problems, but there are going to be limits I think.
I certainly don't want to come off as bashing MS for this, especially since I had previously thought I'd be one of the first to buy a motion controller from MS. My instinct just tells me this is not going to work out that well.