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Forums - Gaming - Sony and Microsoft fanboys, do you guys REALLY care about motion control?

Well even though Im not too thrilled about the motion controls I have said before that in order for PS3 to remain competetive they have to start appealing to the casual market.... Thats why they showed that pink Hannah Montana PSP and thats why they did that motion control thing..... and thats why Microsoft did that motion control camera. They both want a piece of Nintendo's market which they can do. On the other hand, Nintendo cant take away from 360's or PS3's hardcore gamer market because the Wii does not appeal to the hardcore gamers..... So who wins here in the future? The 360 and PS3 win by taking a piece of the Wii pie.



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Um, I like the applications which go beyond games. Personally I like Natal more because it tries to be something different and it can actually find a niche in the market.



Tease.

Meh. Sony and Microsoft both got it wrong, and paradoxically, so does WM+. 1:1 isn't a good interface for games, because it focuses on what the player does, not what the player wants to do. That doesn't lend itself well to the epic feats people tend to like in games: no one on these boards will ever be as good with a sword as Link or Kratos needs to be. Either games using these interfaces need to be toned down severely as compared to their predecessor, or nobody will ever win, and that's just plain boring.

Gesture-based expressive controls, where the on screen character executes properly what the player mimics poorly, are far superior, simply because they're more fun: you get button-like abstraction with motion-base immersion, the best of both worlds. But that's inherently incompatible with 1:1, an interface more suited for simulations than games.

It's a shame Nintendo has fallen into his trap. The Wiimote was perfect as-is, and now developers will ignore it in the favor of crippling their games with buzzwords. But Sony and Microsoft haven't learned anything either, it seems.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

Millennium said:
Meh. Sony and Microsoft both got it wrong, and paradoxically, so does WM+. 1:1 isn't a good interface for games, because it focuses on what the player does, not what the player wants to do. That doesn't lend itself well to the epic feats people tend to like in games: no one on these boards will ever be as good with a sword as Link or Kratos needs to be. Either games using these interfaces need to be toned down severely as compared to their predecessor, or nobody will ever win, and that's just plain boring.

Gesture-based expressive controls, where the on screen character executes properly what the player mimics poorly, are far superior, simply because they're more fun: you get button-like abstraction with motion-base immersion, the best of both worlds. But that's inherently incompatible with 1:1, an interface more suited for simulations than games.

It's a shame Nintendo has fallen into his trap. The Wiimote was perfect as-is, and now developers will ignore it in the favor of crippling their games with buzzwords. But Sony and Microsoft haven't learned anything either, it seems.

So is it because of 1:1 that this happened?



I've been very disappointed with the motion controls for the Wii, and I don't think the 360/PS3 implementations will be much better. I suppose one killer app would change my mind, but I haven't seen it yet.

(The Wii's IR sensor, on the other hand, has been put to good use.)



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As a PS3 owner, I've felt from the beginning that motion controls are lame, and was incredibly happy that Sony did not incorporate them. IMO the Wii is lame because of them, but now the 360 and my poor PS3 are also lame lol to a certain extent. Curse you, Sony. Thankfully, the motion controls were but a blip in their otherwise spectacular E3 showing.



It's all about the game.

I have a wii and ps3 and i was happy that they are working on something. If i can play CoD or Uncharted with it, I'm happy.



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lilwingman said:
As a PS3 owner, I've felt from the beginning that motion controls are lame, and was incredibly happy that Sony did not incorporate them. IMO the Wii is lame because of them, but now the 360 and my poor PS3 are also lame lol to a certain extent. Curse you, Sony. Thankfully, the motion controls were but a blip in their otherwise spectacular E3 showing.

At least they were trying to say that our motion controls are going to be used for more "hardcore" purposes (RTS, FPS, 3'rd Pers Action). I don't like motion controls, but I do appreciate their attempt at reassuring the "hardcore".



Akvod said:
Millennium said:
Meh. Sony and Microsoft both got it wrong, and paradoxically, so does WM+. 1:1 isn't a good interface for games, because it focuses on what the player does, not what the player wants to do. That doesn't lend itself well to the epic feats people tend to like in games: no one on these boards will ever be as good with a sword as Link or Kratos needs to be. Either games using these interfaces need to be toned down severely as compared to their predecessor, or nobody will ever win, and that's just plain boring.

Gesture-based expressive controls, where the on screen character executes properly what the player mimics poorly, are far superior, simply because they're more fun: you get button-like abstraction with motion-base immersion, the best of both worlds. But that's inherently incompatible with 1:1, an interface more suited for simulations than games.

It's a shame Nintendo has fallen into his trap. The Wiimote was perfect as-is, and now developers will ignore it in the favor of crippling their games with buzzwords. But Sony and Microsoft haven't learned anything either, it seems.

So is it because of 1:1 that this happened?

 

I lol'd pretty hard when that happened



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

I don't consider myself a fanboy, as I own both consoles, and I do admit I do prefer Sony over Microsoft. But to be honest I couldn't care less about motion control.