Millennium on 02 June 2009
Meh. Sony and Microsoft both got it wrong, and paradoxically, so does WM+. 1:1 isn't a good interface for games, because it focuses on what the player does, not what the player wants to do. That doesn't lend itself well to the epic feats people tend to like in games: no one on these boards will ever be as good with a sword as Link or Kratos needs to be. Either games using these interfaces need to be toned down severely as compared to their predecessor, or nobody will ever win, and that's just plain boring.
Gesture-based expressive controls, where the on screen character executes properly what the player mimics poorly, are far superior, simply because they're more fun: you get button-like abstraction with motion-base immersion, the best of both worlds. But that's inherently incompatible with 1:1, an interface more suited for simulations than games.
It's a shame Nintendo has fallen into his trap. The Wiimote was perfect as-is, and now developers will ignore it in the favor of crippling their games with buzzwords. But Sony and Microsoft haven't learned anything either, it seems.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.
What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.