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Akvod said:
Millennium said:
Meh. Sony and Microsoft both got it wrong, and paradoxically, so does WM+. 1:1 isn't a good interface for games, because it focuses on what the player does, not what the player wants to do. That doesn't lend itself well to the epic feats people tend to like in games: no one on these boards will ever be as good with a sword as Link or Kratos needs to be. Either games using these interfaces need to be toned down severely as compared to their predecessor, or nobody will ever win, and that's just plain boring.

Gesture-based expressive controls, where the on screen character executes properly what the player mimics poorly, are far superior, simply because they're more fun: you get button-like abstraction with motion-base immersion, the best of both worlds. But that's inherently incompatible with 1:1, an interface more suited for simulations than games.

It's a shame Nintendo has fallen into his trap. The Wiimote was perfect as-is, and now developers will ignore it in the favor of crippling their games with buzzwords. But Sony and Microsoft haven't learned anything either, it seems.

So is it because of 1:1 that this happened?

 

I lol'd pretty hard when that happened



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League