pakidan101 said:
WereKitten said: On the plus side against the Nintendo offering, this hardware setup will be cheaper if you want to buy multiple controllers. Each Wiimote has its own camera and accelerometers. Each WM+ has its own gyroscopes (that must also be recalibrated every minute or so).
Here you buy one camera (that you can also use for other stuff) and 4 wands and you'll certainly be spending less than with 3 extra Wiimotes and 4 WM+.
As for those lamenting that you can't move your characters, what exactly holds a game developer from using a DS3 in the left hand (left analog+ sixaxis) and a wand in the right hand setup? The same holds for MS's wand-less tecnology, of course. |
Only the fact that it is probably the most awkward setup conceived by mankind?
@ dharh
Both of the controllers have 1:1 motions, so both have an equal footing when it comes to accurate motions. The fact that the body can add additional motions to the game does not address the fact that you still in a stationary position. So I guess we can expect to have at least on-rail shooters for this system like the Wii =P.
And when I say that MS and Sony are separating the two camps, I mean that they are providing two separate mediums for the two separate camps to play in. One setup is for the traditional gamers with the traditional controls, while the controle setup is for the newcomers. It may seem nice at first, but if it is separated, it will sell less...
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We will see what the final solution looks like. I think they will have an analog stick somewhere, whether its part of a second controller like the nunchuck or that each SONY mote has a stick on it allowing you to use two controllers, one as a wand controller and the other as movement.
Again i dont think its each companies fault. There is no bridging the mediums yet. I am a traditional gamer and Nintendo can only get me to play their games by draging me kicking and screaming. I only play their mario and metroid games because I am emotionaly invested in the franchise. I would much rather play those games using even their god aweful gamecube controller.
The only real solution is to give developers and gamers as many choices as possible. When the next gen comes out each company is going to come out with both a traditional controller and motion control capabilities. The developers or the gamers are then going to be able to choose what works best with each game. Limiting that choice like Nintendo does because they wanted to do something new and dumped the traditional controller altogether or like SONY and MS do by not adopting motion control early on has limited this gen so much and split the type of gamers along hard lines. Some like me are probably never going to like playing motion control games in anything but a very limited way, as basically an after thought to traditonal controller type game. That's just how it is, not the fault of the console makers.