Bitmap Frogs said:
I don't think that quite works the way you inteded it to work.
What that video shows is that you can replicate what a real driver did on a real race. In fact, Jeremy Clarkson could have replicated what he did on the real life Laguna Seca on his gaming rig. But that's not the issue here.
The problem goes when you try to go the other way, aka replicating your ingame commands in the real car, on the real track. That's not possible and it's what shows how PD tweaks the engine to smooth out things and make things easier for the player.
What you would need to bring down my post is someone scoring an absurdly good time on a track in-game (like Clarkson's 1:41 in Laguna Seca) and then try to do the same in the real track with the real car.
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Like I said in the other post, the reason for faster lap time in-game;
No Fear
Fear in motorsports is a very interesting factor that isn’t given nearly the attention it deserves. Fear determines whether you will tend to under or overdrive your car and your abilities. My greatest concern with any student isn’t their experience or whether they have 800 million horsepower - it is whether they have fear. And watching someone play a driving videogame is a perfect example of why that is.
The best approach on a real track is to SLOWLY work up your speed around a corner to see what your car (and you!) are capable of. You want to work up slowly because if you race right in and discover you are 20mph too hot, you can crash, destroy your car and possibly yourself. In a videogame you just go, “eh,” and try again.
Videogames thus allow you to push yourself in the game more than you might on the racetrack. But it can also make you sloppy and tend to push harder than is proper for a good clean line.
http://www.pansypatrol.com/the-benefits-and-limitations-of-gran-turismo-and-other-driving-sims/