genre: FPS
Music: Ambient, techno, trip-hop, rock.
Console: PC, port to PS3
Name: Ghost in the Shell: [Subtitle], or some other name
Controls: Deus Ex, maybe some Mirror's Edge
Description: A WRPG shooter set in the American Empire, or the United States. Emphasis on freedom, with you being able to become a mobile platformer like in Mirror's Edge, a stealth oriented character, an standard assault class, etc. Will emphasize on specializing, and will not allow players to become everything, only small tie ins will be allowed (e.g. an assault class with basic hacking skills to get through doors and bypass basic security).
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Genre: RPG, Adventure, Platforming, 3'rd Person shooting, Stealth
Music: Ambient, orchestra, epic, etc.
Console: PS3
Name: Escapism or Escape
Controls: Uncharted (I guess, haven't played it yet)
Description: You're a cop in the future. Emphasis will be mostly on RPG, story, and characters. You're assigned to discover a mysterious case of a boy literally losing his "soul" or consciousness. You eventually find out that similar cases have been happening around the country, and around the world. Suddenly things exponentially gets worse, and you find out that everyone is swarming to the net to escape from the realities of the world.
Along the way, while you're investigating, you interview people and find their own flaws, issues, and means of escapism (alcohol, obsessing over fictional works, etc), along with your own character's.
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Genre: FPS
Music: Hard rock/Metal
Console: PS3
Name: Murder Simulator
Controls: Killzone 2
Description: Don't know much yet, but it is essential for the game to enter the uncanny valley, farther than Heavy Rain. In the future, you are a Veteran from a recent war, and now works for a company as a tester for it's products.
The product you're testing is a revolutionary gaming device, where it utilizes your very brain to create the video game (like how a brain can create dreams and mirages. Extremely similar to "The Matrix"). Because they're trying to simulate what a brain can do when it dreams, for now they can only use the video game device when you're in the sleeping stages.
Initial levels are you playing a video game, within a video game, like Assassin's Creed. I haven't played Haze, but I'm guessing it's the same concept and theme. You kill people, they disappear. Very cartoony and unrealistic, like Unreal or Halo.
The problems first begin when there's occasional flashbacks and points in the games that are horrifically real (you enter a room with innocent civilians, a woman begs you to not shoot, you see children in the crossfire). Problems become worse when you experience full blown flashbacks through the war you go through, and experience gore and horrific images (rapes, violence, etc) in contrast the video game like levels.
The people in the lab ask you to stay so that they can solve the problem. But you eventually quit.
However things get worse as you can no longer distinguish between reality, dreams, and fiction. And you end up going through the outside world, with you going on a bloody mascre.
Basically, it's a question of at what point does it do go from a video game to an actual murder simulator? If you can actually breathe, smell, hear, touch, all the horrors of the world, only simulated, will it destroy us just like the real thing will?










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