Well recently, I have read news of a Crackdown sequel coming about and being announced at E3 and thought of trying out the first one. I just recently downloaded the Crackdown demo maybe 2 weeks ago and when I played it, I instantly loved the gameplay. I love how your character can jump high up while shooting in the air and run through rooftops making you feel like a super soldier. I even think I had a better time playing Crackdown than GTA(still love you Niko Belic, plz dont go after me).
Now back into topic, with the release of inFamous, I have seen lots of great video reviews and gameplay footage for the game and would say I'm highly impressed with it and always with the developers at Sucker Punch. But I just can't but help to think that Sucker Punch took the idea of Crackdown as versitale, sandbox/openworld game, and made it better with inFamous. I know its different than Crackdown, with the game having guns and RPGs while inFamous has lightning to fight off baddies, but both seem very similar to each other. I have not yet played inFamous yet but I'm planning too to see if they are similar. For those who have played inFamous, do you think that Sucker Punch was influened by Crackdown to make inFamous? or were they influenced by another game and combine different genres together?
I would like to know what you think and would love to see if any of you have an idea on how/where Sucker Punch came up with the idea of making inFamous.
EDIT Made