Every time one points out to Wii fans that certain games like No More Heroes, Madworld, and Okami have sold in ridiculously low amounts on Wii in comparison to other games on the Wii that are considered to be inferior to these games by most critics, and that have sold many times more copies than the aforementioned core games, Wii fans always respond that Suda 51, Platinum Studios, and Clover are incredibly content that their games have only sold 500,000 copies at most on Wii.
Well, today I picked up the latest issue of Play Magazine the June 2009 Bayonetta issue. And certain comments from Kamiya, lead developer of Bayonetta (also developed Devil May Cry One and Okami) make me think these developers aren't all that happy with the recent sales of their games.
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Question from Play Magazine: Let me ask you a game philosophy question. How important is fan feedback to you? Does it inform or alter your work?
"Kamiya: Well, to be honest, I don't analyze fan opinions in great detail. I just don't think a game made after extensive feedback analysis will be the game fans want. I guess I trust myself above anyone else . . . I mean, I was brought up with games, I was a game kid, I'm a gamer. I make my games -- with the attitude, "You know why this is good, right? You're a gamer too!" I say this often -- it's just the way I am -- but I haven't consciously thought about making top-selling hugely profitable games. I know I'll have to think about it from now on . . . it's my job, as a creator of products. I do want lots of people to play my games. In that respect, I think, my personal interests and interests of the company (Platinum) match up. I really believe that you need to think about creating a game that's fun to play before considering whether or not it will sell . . . eventually a flower's going to bloom. I hope I always get to make games that way. Of course, I say this even though Joe and Okami were retail failures . . . This time, seriously folks, I'm begging you (laughs). Please buy Bayonetta!
"Play Magazine: I have a feeling Bayonetta's going to sell well.
"Kamiya: I always think they'll sell well! And they never do. I'm just as nervous about Bayonetta as I was about Okami.
"Hashimoto (I think he's head of Platinum studios): What if it doesn't sell?
"Kamiya: I'm retiring (laughs).
"Hashimoto: If you're going to say that, why not just go back home to Shinshu already? (laughs)
"Kamiya: Maybe I will (laughs)."
From Play Magazine Volume Eight Issue 6, June 2009 Bayonetta cover story pg.31 Interview by Casey Loe and Nick Des Barres








