| Xen said: FM has already let down once... play FM4. |
FM4 was bad... but FM3 is one of the best strategy RPGs made.

| Xen said: FM has already let down once... play FM4. |
FM4 was bad... but FM3 is one of the best strategy RPGs made.

Kasz216 said:
Dead and long Forgotten? WTF. FM5 was just released in December 2005. They just re-releasd Front Mission 1 in 2007.
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I am not from Japan, and I take it neither are you. So for me last Front Mission game released back in the middle of 2004, which is as far as 5 years ago. The DS remake of the original means nothing (not to mention that it has bombed), Chrono Trigger also got a remake yet this doesnt change the fact that Chrono series is over.
Kasz216 said:
FM4 was bad... but FM3 is one of the best strategy RPGs made. |
Agreed.
Can't SE do anything right this gen...

Rei said:
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Where i'm from is pointless... afterall Front Mission was still a big japanese property. It's far from "Dead" to give it up to westernization like this...
I don't know why i should expect it to turn out any better then Gunhazard. (which also started out in NY.)

tombi123 said:
Can't SE do anything right this gen... |
*bangs head againt the table* How the hell a game with no strategy can be an SRPG? what strategy have you used in it? a choice between going head to head and a choice between long range combat? how can a game in which you can't lose a battle be so good (because you almost always end up with superior hardware/advantegous position). How can a game so easy and repetetive be so good? (basically, ROFUP after ROFUP, a barrage of them isn't surviveable, especially if done with a shotgun)
Anything I've played is better. Disgaea, Bahamut Lagoon, Growlanser, Valkyria Chronicles.
SE did do something right - they made Front Mission into a mecha action game/TPS, and that's what it should've always been.
Xen said:
Anything I've played is better. Disgaea, Bahamut Lagoon, Growlanser, Valkyria Chronicles. SE did do something right - they made Front Mission into a mecha action game/TPS, and that's what it should've always been. |
There was a lot more strategy then that... starting with what weapons you use, what armor you use, what skills you use. Unless you exploited the training simulators you rarely outclassed your opponents.
Depending where you attacked from had a lot to do with how you succeeded, as did AP point management... unless you exploited the training to power up your mechs and get more medals.
Sounds like you exploited the training mode.
