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Forums - Gaming - Ubisoft Working On PS4, Xbox 720 Games

You may be technically correct, but only because you are saying

"Hey, you know it's possible that three times as many people as you thought worked on this project for a third the time you thought"



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Squilliam said:
scottie said:

Elementary my dear leo-j

I'll answer in terms of MS, because in Sony's case it would actually be slightly under 4 years, so perhaps I misspoke slightly.

*MS employs their hardware staff on a permanent basis. To do otherwise would involve too much hassle trying to find good hardware deisgners every 5 years.
*MS will not pay people to not do work

*Threfore I submit to you that the day after the xbox was completed, work was started on the 360. The day after the 360 was completed, work started on the 720.

*Obviously, the last 6-8 months before a console's release, it is undergoing testing, and being manufactured, which is not the responsibility of the designers. AThey must therefore be doing something else

Work started in earnest on the 720 6-8 months before the release of the 360
Work started in earnest on the PS4 6-8 months before the release of the PS3
Work started in earnest on the Wii2 6-8 months before the release of the Wii

Obviously, some very basic planning would have started months or years before that. But that would only be very general concepts like 'Hey, we should push online/graphics/accesability+price with our next console"

Wouldn't the engineers which worked on the Xbox 360 also be creating the Zune and Surface PC? Its not as if they are devoted entirely to just Xbox consoles. The same scenario would apply to Nintendo and Sony because they also have handhelds etc to work on as well.

While it might be the same engineers, it's probably a team large enough to be able to handle the projects concurrently. Why would companies as diverse and powerful as the big 3 employ only enough engineers to work on 1 project at a time? Especially given that, as Iwata said, some of those projects never see the light of day.



Monster Hunter: pissing me off since 2010.

so tech from next gren consles is already available to devs?



wouldnt the engineers working on the 360 the same ones that worked to fix the RRoD and Ps3slim?



scottie said:
You may be technically correct, but only because you are saying

"Hey, you know it's possible that three times as many people as you thought worked on this project for a third the time you thought"

On the Xbox 360 example:

ATI designed the GPU, IBM designed the CPU. Most of the heavy lifting was outsourced and the majority of Microsofts team would be software engineers which could be employed on almost every project that they do in the EDD.



Tease.

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This thread is misleading. There is no such thing as a PS4 or Xbox 720 development kit. Ubisoft is just working on titles on extremely high-end PCs.

Threads like this existed back before Xbox 2 and PS3 were announced. Developers didn't have the dev kits for those systems so they used high-end PCs with specs that themself, the developer thought, would be comparable to Xbox 2/PS3.



Snesboy said:
This thread is misleading. There is no such thing as a PS4 or Xbox 720 development kit. Ubisoft is just working on titles on extremely high-end PCs.

Threads like this existed back before Xbox 2 and PS3 were announced. Developers didn't have the dev kits for those systems so they used high-end PCs with specs that themself, the developer thought, would be comparable to Xbox 2/PS3.

Theres the other side, which is the content creation pipeline. They saw how expensive the jump to this generation was and it helps reduce the costs for the games here and now as well.



Tease.

O-D-C said:
so tech from next gren consles is already available to devs?

No...Ubisoft Is just hyping them selves.....