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Forums - Gaming Discussion - DualShock 3 Rumble Capability Identical To DualShock 2

For those interested, the rumors of some sophisticated, advanced form of rumble being implemented in to the DualShock 3 controller are now confirmed to be false. Sony has stated that the rumble technology used in the new controller are identical to the technology used in the DualShock 2.

http://biz.gamedaily.com/industry/feature/?id=17519 



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No surprises here... only 10 months and 4.5 millions late...



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I'm not suprised. Sony has lied before.



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who cares... touch sense would have been way more annoying anyways since you would have had to learn like 1000 different rumbles and what the heck they mean.



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Congratulations, you were the first Sony fan to spin this into a good thing.



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Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

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This is a bad thing, I wanted touch sense.



 

mM

Actuall i found this

 

Unless you've been living under a rock on Mars, you've already heard about the Dual Shock 3, recently confirmed during Sony's keynote address at the Tokyo Game Show. And when it was unveiled, most noted a couple things; one of which was an important question: 1. it doesn't seem to change the cosmetic appearance of the Sixaxis, and 2. is the new rumble functionality any different than what we had in the Dual Shock 2?

Well, it appears the answer to that remains a bit up in the air, but the consensus seems to be that the rumble feature in DS3 does indeed feature new technology. Initially, one Sony source said the Dual Shock 3 will be identical to the Dual Shock 2- According to the Advanced Media Network, Sony's Kimberly Otzman said the rumble "will be exactly the same in both controllers with no difference in technology." This doesn't appear to be the case, though, as several sources, including 1Up, have put their hands on the new controller and found the rumble actually comes from different spots. They were playing MGS4 with it, for example, and when getting shot at from a certain direction, the controller would...well, rumble in that general direction. That'd be like our own little personal radar!

But the final aspect of concern is logical- what impact will this have on the battery life of the wireless controller? We needn't worry about that, though, as Otzman said the rumble won't have any "great strain" on the battery life. Sony expects the controller to last up to 15 hours with rumble enabled, although you'll still be able to get 30 hours out of it without the feature enabled. If you're wondering, the Xbox 360 controller last about 10 hours with the rumble on.

"The battery life depends on how often the rumble feature is used," said Otzman. " When the rumble feature is completely turned off, its equivalent with the Sixaxis and when the rumble feature is active it's about 15 hours, under SCE standard testing conditions."

 

Okay, sounds good to us. We wouldn't mind some official clarification on that "localized rumbling," but beyond that, it all sounds pretty good. Bring it on!



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ssj12 said:
who cares... touch sense would have been way more annoying anyways since you would have had to learn like 1000 different rumbles and what the heck they mean.

David Karracker and Jack Tretton would be proud.

I have to say that for Sony fans it's good to have rumble back but all the hype about Touchsense just sours the news.

 

 

 

EDIT: For those discussing 1Up's reaction to rumble, let it be known that the DS2 was fully capable of that but developers never put the effort into doing it since most 3rd party cotnrollers couldn't.



The rEVOLution is not being televised

What the hell? I was expecting a controller that could rip itself out of my hands and slap me in the face when I did something foolish in game. Think of how immersive a Dual Bitchslap controller could be when playing Soul Calibur IV!



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Viper is actually correct. DS2 had 1 rumble thing on each side of the controller. So it could rumble on the right half and not the left, but it was never used by developers. I'm pretty sure that's all that 1UP is experiencing. Nice that Konami took the extra effort to use that though.