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Forums - Nintendo - Official The Conduit Thread

EntilZha said:
uno said:
Yeah is there some sort of Thread where people are exchanging codes?

Oh and does anyone else experience: when enemy pops around the place, even thru walls? or a delay in killing? that is to say you shoot someone but they dont die immediately?

If you go to the first page of this thread, there is a list of codes. I believe it is the second post.

I have not seen people pop around, but I have experienced the delay killing. I am getting used to that.

Has anyone else started a new game only to be frozen in place? I think I may have spawned inside a wall or box, as I can hear the game going on, I can spin in a tight circle, but I can not move or even fire my weapon. When the match ends, I end up in the Lobby, and I join the second game with no trouble. It has happened to me the last two times I have played online.

Actually I tend to get that when I first sign in but afterwards everything's just fine.  Oh btw I'm new here, so if any of you have been playing free for all and seen the name JCA that's probably me lol. 



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http://wii.9lives.be/games/the-conduit/reviews

85% review for the conduit. It's a Dutch site, but a pretty big one. His complaints were linear gameplay, not enough multiplayer maps, certain envirements looked ugly.



So has anyone any idea of sales yet..? Thought we'd have heard something midweek last week. Perhaps the Drudge have obliterated sales data..?!? :Oo



Samus Aran said:
http://wii.9lives.be/games/the-conduit/reviews

85% review for the conduit. It's a Dutch site, but a pretty big one. His complaints were linear gameplay, not enough multiplayer maps, certain envirements looked ugly.

It's a good score. I was expecting lower for 9lives. They are pretty HD orientated.  



In the wilderness we go alone with our new knowledge and strength.

Too bad Metacritic doesn't take those scores for some strange reason.



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Stefan.De.Machtige said:
Samus Aran said:
http://wii.9lives.be/games/the-conduit/reviews

85% review for the conduit. It's a Dutch site, but a pretty big one. His complaints were linear gameplay, not enough multiplayer maps, certain envirements looked ugly.

It's a good score. I was expecting lower for 9lives. They are pretty HD orientated.  

Maybe that explains it, considering it looks better than some HD games.



Guys, I have a situation for you. Please read it carefully.

So, the rules for Killing Override are: which ever team gets the to the kill or capture limit wins. Right?
Imagine this.

In a match of Killing override, two teams have a difficult time capturing the ASE. They look at the time and see that capturing the ASE will be almost impossible this match. So instead Blue team decides to go for the kill limit to win. Blue team ends the game with 75 kills and red gets, say, 70.
At the end of the match, it reads Tie game.
But Blue team really reached Kill limit (75) while the other team didn't.

Again. Remember the the rules for this mode (Kill or capture limit to win). There were no captures, just 75 kill from blue team.
Does blue team win or is it a tie?

(One thing. The game always says tie game when there are no captures...but the rules...remember)



3DS FC: 1306 6473 7511

Nintendod Network ID: xsorenx

Add me for Pokemon, New Leaf, and Fire Emblem, Mario Kart 8.

I can play the Conduit online right now. Any other people want to play?



Vertigo-X said:
Samus Aran said:
Hmm, why doesn't the vgchartz review of TC(and every other game I suppose) show on metacritic? Not a professional review or what?

That's laughable but they might have a point. VG Chartz reviewers don't get paid to review their games while the other web sites do. Maybe that's the criteria?

As far as I understand, you need 250 reviews before MetaCritic considers you.  Then you need to apply and wait for them to get back to you, which can apparently take a while.  Trust me, we're on it .

Also, glad you guys liked my review



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
Hyperion said:
Guys, I have a situation for you. Please read it carefully.

So, the rules for Killing Override are: which ever team gets the to the kill or capture limit wins. Right?
Imagine this.

In a match of Killing override, two teams have a difficult time capturing the ASE. They look at the time and see that capturing the ASE will be almost impossible this match. So instead Blue team decides to go for the kill limit to win. Blue team ends the game with 75 kills and red gets, say, 70.
At the end of the match, it reads Tie game.
But Blue team really reached Kill limit (75) while the other team didn't.

Again. Remember the the rules for this mode (Kill or capture limit to win). There were no captures, just 75 kill from blue team.
Does blue team win or is it a tie?

(One thing. The game always says tie game when there are no captures...but the rules...remember)

Is this just a riddle, or did it actually happen?



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

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