What Flower and Linger in the shadows try to do in interactive art Team Ico beats over the head with a 40 foot club. This is what videogame art is all about. Just in that trailer you feel the bond of the beast and boy, ala SOTC, and you are so drawn to it and rooting for the boy to make the jump, the subtle interaction with lack of dialogue....god, it doesnt even take a pretentious art goon to see that Team ICO knows what theyre doing when it comes drawing out emotions and just letting the flow of the game and fluidity of interaction take over.
The experience of SOTC on every level, conquering each beast to discovering their locations to the interactions with agro....this game will drawf it....SOTC was worth buying a PS2 for and this will be worth buying a PS3 for, im not saying it will sell systems, but what im saying is experiencing what this game will deliver if ICO and SOTC are examples will be priceless. So amazing.