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Forums - Sony - GOW III devs: SPUs are faster than you think

@CGI-Quality

Good point


especially in GOW I mean a moving level!! thats insane



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@NJ5 so are you saying theres probably going to be lag issues, or what? im not a tech guru or anything. :(



vitoaf27 said:

@NJ5 so are you saying theres probably going to be lag issues, or what? im not a tech guru or anything. :(

 

No he is highlighting a contradiction in the PR statement Sony paid them to say. 



gow 3 will rock hard confirmed :)



SaviorX said:

 

If that is the only footage that has been released, how do YOU know it looks good? As for Ken Kutaragi, he has kept his mouth shut for months, and for good reason.

 

RRRIIIIDDGGGE RAACEEEEEEEERRR! lol

 

That was Kaz Hirai. Anyways, I'm not worried about GOW III at all. Yea, I saw those off screen gameplay videos on youtube, but they were recorded off screen, you couldn't really see any details, and even in an alpha build it looked pretty damn sweet.



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SaviorX said:

 

If that is the only footage that has been released, how do YOU know it looks good? As for Ken Kutaragi, he has kept his mouth shut for months, and for good reason.

 

RRRIIIIDDGGGE RAACEEEEEEEERRR! lol

http://www.gametrailers.com/video/epic-scale-god-of-war/45513

Watch this. It looks fantastic.

EDIT: Yes, it's a trailer.



vitoaf27 said:

@NJ5 so are you saying theres probably going to be lag issues, or what? im not a tech guru or anything. :(

It's probably not a big deal, especially if the game runs at 60 fps (does it?). There are other possible sources of lag which many games exhibit (like small problems in animation or physics code), if the game doesn't have those it can still respond better than many other games.

Also, God of War games aren't particularly fast paced in terms of control, so I think it's not a bad idea to use the SPUs this way.

Some articles you can read to learn a bit about lag/response time in games if you're interested:

http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php

http://www.gamasutra.com/view/feature/1942/programming_responsiveness.php

@slowmo: It's not really a contradiction, I'm just saying that they are apparently using the SPUs in a trivial way, which doesn't contribute much to the problem of how to exploit many CPU cores in a game engine. They're doing multicore programming the straightforward way (which has a price to pay, though probably not a big one for this game as I said).

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
vitoaf27 said:

@NJ5 so are you saying theres probably going to be lag issues, or what? im not a tech guru or anything. :(

It's probably not a big deal, especially if the game runs at 60 fps (does it?). There are other possible sources of lag which many games exhibit (like small problems in animation or physics code), if the game doesn't have those it can still respond better than many other games.

Also, God of War games aren't particularly fast paced in terms of control, so I think it's not a bad idea to use the SPUs this way.

Some articles you can read to learn a bit about lag/response time in games if you're interested:

http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php

http://www.gamasutra.com/view/feature/1942/programming_responsiveness.php

@slowmo: It's not really a contradiction, I'm just saying that they are apparently using the SPUs in a trivial way, which doesn't contribute much to the problem of how to exploit many CPU cores in a game engine. They're doing multicore programming the straightforward way (which has a price to pay, though probably not a big one for this game as I said).

 

I only see the lag being a big deal if the game is running at 30fps (much bigger delay)..   People complaining about the input lag on KZ2 are probably experencing input lag due a combination of the game added on to the the tv's input lag

 



nen-suer said:
BMaker11 said:
nen-suer said:
BMaker11 said:
enter: "I'm sick of devs talking about stuff they know about because my lack of knowledge on the topic strikes fear in my fanboy side"

LOL, you didn't have to OWN him that hard

 

own who? That was more of a "in before" kinda comment

 

Check what Kownicki said

Like I said, it was an "in before" comment....he may have said it before me (which kind of defeats the purpose) but you know what I was getting at. It wasn't targeted at him, just everyone in general who has/is going to say that after reading the article

 



SaviorX said:
BMaker11 said:
SaviorX said:
CGI-Quality said:
SaviorX said:
Last time I saw GOW3, it didn't look too different from the PS2 version,and that is a disappointing thing.

These SPUs can do all they want, but I'm not seeing anything from it.

Perhaps you haven't seen the PSN 1080p trailer of the engine. It HARDLY resembled ANYTHING I've ever seen running on a PS2.

 

I saw it at the Spike Video Game Awards (trailer) and it looked good.

 

Then I saw gameplay (I'm guessing it was an alpha build) on youtube and it looked like Xbox 1.5 to tell you the truth. Kratos was supposedly 4x as detailed this time around, but I don't see it.

 

First off....YouTube quality =/= loss of credibility

Secondly, if you ARE going to base it off YouTube, then if the alpha build of the game is like Xbox 1.5, then you're saying it looks like a 360 game, at least according to Ken Kutaragi LOL

 

 

If that is the only footage that has been released, how do YOU know it looks good? As for Ken Kutaragi, he has kept his mouth shut for months, and for good reason.

 

RRRIIIIDDGGGE RAACEEEEEEEERRR! lol

#1 Youtube footage is not the only footage

#2 I was joking with the Ken Kutaragi thing