vitoaf27 said:
@NJ5 so are you saying theres probably going to be lag issues, or what? im not a tech guru or anything. :(
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It's probably not a big deal, especially if the game runs at 60 fps (does it?). There are other possible sources of lag which many games exhibit (like small problems in animation or physics code), if the game doesn't have those it can still respond better than many other games.
Also, God of War games aren't particularly fast paced in terms of control, so I think it's not a bad idea to use the SPUs this way.
Some articles you can read to learn a bit about lag/response time in games if you're interested:
http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php
http://www.gamasutra.com/view/feature/1942/programming_responsiveness.php
@slowmo: It's not really a contradiction, I'm just saying that they are apparently using the SPUs in a trivial way, which doesn't contribute much to the problem of how to exploit many CPU cores in a game engine. They're doing multicore programming the straightforward way (which has a price to pay, though probably not a big one for this game as I said).