An interesting observation about the Wii is that it has sold well despite game releases. That is, typically one would expect great games to generate great sales, whereas the Wii sells well despite the average game being well average (According to IGN the average Wii game receives a score of appox. 6.5 compared to appox. 7.3 for the 360 and 7.5 for the PS3).
To many this will be seen as a good thing and perhaps it is but at the same time this is perhaps undesirable for gamers. After all as gamers we primarily want to play great games and if the Wii sells spectacularly well despite the release of poor then it provides little incentive for great games to be released (why pay high development costs when you can cut corners and still do well?). Ideally any game system should be rewarded for great games (Through higher sales) and punished for poor games (Through lower sales) and I certainly do not believe that it is desirable for any console, regardless of manufacturer, to exist outside that reward/punishment scheme.
At some point you would expect that the Wii can no longer rely on potential and must rely on the quality of its game library. Perhaps that point is approaching now and incredibly high sales can only now be obtained through the release of consistently great software. As a gamer I can only say that that would be a good thing both for the industry at large and also for gamers who own Nintendo products.
So I wouldn't necessary argue that the bubble is bursting, rather that peoples expectations may be moving from the future towards the present and therefore the present library and games in the near future are driving sales more so than potential. And this could be a good thing.







