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Forums - Sony - My Exclusive Game can’t run on your Console

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http://gamingvice.net/2009/05/15/my-exclusive-game-cant-run-on-your-console/

Author : Don

What is it with Developers saying that a game they are creating can’t run on a competing console? Usually they ramble on about the processor, chip or some other hardware that “let’s us take advantage of such-and-such feature”. This is just another cheap way to market your game without spending advertising dollars while giving people something to read about your game…while creating a buzz about it.

Lately we’ve seen this said with Killzone 2, Heavy Rain and Infamous, so allow me to take a few quotes said about both of these games and let’s see if we can’t find a trend here, aside from the fact that they are all PlayStation 3 exclusive titles.

Guerrila on Killzone 2:

  • “We are taking huge advantage of the architecture of PS3. I firmly believe that what we’ve shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine.”
  • [Producer Steven Ter Heide on Killzone 2 being multiplatform] - “I would say [It's] impossible. We literally can’t do this stuff on any machine other than the PS3.”
  • “To make it simple, the Xbox 360 doesn’t have SixAxis or Blu-ray. PlayStation 3 does. And for us that’s a really big thing. The level you’ve just seen is 2GB. We really need Blu-ray to make the game. I don’t know how you could fit it on Xbox 360 without taking some shortcuts.”

Heavy Rain director David Cage:

  • “I think this game can only be done on PlayStation 3″ - “”We used all the SPUs”
  • “I think to do the visuals, and all the stuff we’re doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldn’t really get.”

Sucker Punch Employee’s regarding inFamous:

  • “PS3 is really the only place we could have made this”
  • “The most important aspect, for us is the Cell processor” - “It’s the mind boggling number of calculations that are going into how to get everybody’s feet and body lean into place” - “it’s doing visibility, it’s doing a whole bunch of our skinning and animation code, it’s doing particle system” - “all of this stuff has been crafted and created to run specifically on the cell processors”
  • “there’s layers and layers of animation” - “it’s something that the PS3 and our engine really allows us to take advantage of”
  • “when we were making the game for PS3, we’re constantly amazed at how much the technology allows us to add a lot more”

 



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To be fair, if you tried putting those games in a 360 they all wouldn't run.



It's Blast Processing all over again.



PFsthssss, the PS3 can't even play Wii Play. Now THAT is a true exclusive.



The NES got a dummed down version of Strider and many other 16-bit titles got 8-bit versions so anything is possible.



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Also these companies never worked with a 360 and never will so they will never know what it is capable doing when it comes to software.



"Wii wouldn't even be able to handle the title screen of RE5."
Wasn't there something like that too?



"And yet, I've realized that maybe living a "decent" life means you won't ever have a "good" life."

 

Anybody who says anything like this is lying. I know this because I've seen Final Fantaxy X, GTA 3, and Resident Evil playing on a NES. I've also seen Guitar Hero playing on an Atari 2600. Anything's possible.



Whether it's true or not? It's getting old.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

CGI-Quality said:
Chris Hu said:
The NES got a dummed down version of Strider and many other 16-bit titles got 8-bit versions so anything is possible.

A "dummed down" version isn't the same game though. I believe that's what the developers are trying to say, in their current forms, their games are impossible on other consoles.

 

 

I agree with his Second Hu's Qoute...Where does Guerilla games get off saying that they that 360 can't do KillZone....When did they have time to develop for Xbox 360..last I checked it took them almost five years to make KZ2.....The fact is that these team would just not know......FFXIII blows those three games out the water...And it's coming to Xbox 360

(Ok...Heavy Rain Looks pretty awesome..But they don't have to use to much power for facial motion since it Motion capture..)