Click the link for the full article
http://gamingvice.net/2009/05/15/my-exclusive-game-cant-run-on-your-console/
What is it with Developers saying that a game they are creating can’t run on a competing console? Usually they ramble on about the processor, chip or some other hardware that “let’s us take advantage of such-and-such feature”. This is just another cheap way to market your game without spending advertising dollars while giving people something to read about your game…while creating a buzz about it.
Lately we’ve seen this said with Killzone 2, Heavy Rain and Infamous, so allow me to take a few quotes said about both of these games and let’s see if we can’t find a trend here, aside from the fact that they are all PlayStation 3 exclusive titles.
Guerrila on Killzone 2:
- “We are taking huge advantage of the architecture of PS3. I firmly believe that what we’ve shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine.”
- [Producer Steven Ter Heide on Killzone 2 being multiplatform] - “I would say [It's] impossible. We literally can’t do this stuff on any machine other than the PS3.”
- “To make it simple, the Xbox 360 doesn’t have SixAxis or Blu-ray. PlayStation 3 does. And for us that’s a really big thing. The level you’ve just seen is 2GB. We really need Blu-ray to make the game. I don’t know how you could fit it on Xbox 360 without taking some shortcuts.”
Heavy Rain director David Cage:
- “I think this game can only be done on PlayStation 3″ - “”We used all the SPUs”
- “I think to do the visuals, and all the stuff we’re doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldn’t really get.”
Sucker Punch Employee’s regarding inFamous:
- “PS3 is really the only place we could have made this”
- “The most important aspect, for us is the Cell processor” - “It’s the mind boggling number of calculations that are going into how to get everybody’s feet and body lean into place” - “it’s doing visibility, it’s doing a whole bunch of our skinning and animation code, it’s doing particle system” - “all of this stuff has been crafted and created to run specifically on the cell processors”
- “there’s layers and layers of animation” - “it’s something that the PS3 and our engine really allows us to take advantage of”
- “when we were making the game for PS3, we’re constantly amazed at how much the technology allows us to add a lot more”

















