Staude said:
If you look at the pure specs what you'll see is 9 active processors at 3.2ghz in the ps3 and 3 in the 360. And ram wize you'll see 512mg gddr3 rams in the 360 operating at 700mhz while you'll see 256mb gddr3 ram in the ps3 operating at 700 mhz and 256 mb xdr ram operating at 3.2 ghz.
:p
Furthermore. Practically all multiplat games that run worse on the ps3 were either early in the life cycle, on the unreal engine (built for singlecore technology. Fitting with the 360 because it's cores share. Bottlenecking eachother) or in general made by developers who dump everything on the ppu (one of the ps3s cores) not using the spus. Yes if you only use the ppu you can get a slightly inferior game to using all 3 of the 360s cores :p But heres the trick. There are 6.5 other processors you can use. And they'll do anything. You can throw ai at them, various junk code, Rendering. That's right. The SPUs can render FOR the graphics card. I showed this like.. Yep i posted these pics on the first page. But i'll post them again.
I suggest you read the whole pdf. It's pretty interesting. What I showed you was just an example within the pdf. This was from santa monicas keynote at this years gdc. http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf The ps3 is also used by scientists because the powerful processor matches that of a super computer and it's used in the WORLDS STRONGEST COMPUTER. You don't think they would opt for the much cheaper 360 if it had anywhere near the same amount of juice ? |
Boy o Boy, we really are getting dumber aren't we? First of all, your little research there, is automatically thrash as soon as i read "our frame". You should get your information from an objective neutral source not sony or anyone who supports them. Like I sead before, the ps3 and 360 both use the exact same chip/core. EXACT SAME ONE! Why, because they were developed by an engineer named Dave Shippy and his team at IBM, in conjunction with sony, toshiba and later microsoft. That supercomputer chip and core, is in the 360 as well mr. sony minion. This is how it went in summarized laymans terms: It was IBM's chip, IBM was commissioned by Sony and Toshiba to build it, nearly 2 years into the design phase of "THE CELL" IBM struct a deal with Microsoft and decided that It's engineers (dave shippy and company) and they're chip, was also being designed for Microsoft. IBM came to an agreement with sony, toshiba and microsoft that they'd make this 1 COMMON CORE with new features and every company's input would be considered when ever possible. All parties agreed, chip was made, end of story. According to Dave Shippy, the creator of the powerpc processing core(supercomputer chip) and the cell, when asked which company used his processor more efficiently and therefore which console was more powerful he resonded: "I think they're fairly equal. What's interesting is that the powerpc common in both systems is used in completely different ways". Meaning the way the cell uses it's core and the way 360's architecture uses it differ greatly but in the end they're equal, one is more efficient than the other at different things and cancel each other out. You can argue with the designer of the cores if you choose, but this definitely puts a gaping hole in your supercomputer nonsense....seeing as BOTH the ps3 and the 360 are powered by the same processor in your cute little supercomputer.
Word of advice, grow up and be objective to everything, argue with logic not emotion and personal preference, it makes you say stupid bias things like this.













