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Forums - Sony - Cage: Heavy Rain not possible on Xbox 360

Staude said:
headshot91 said:
XxXProphecyXxX said:
dcIKeeL said:
twingo said:
360 cant run the same amount of physics PS3 can, it cant have worlds as big/detailed.



 

 I'm soooo tired of this nonsense!! Do you sony drones truly believe that in the same generation 1 particular system is so advanced that whole games can't be replicated on the competition? Especially since the core technology for both systems is the SAME because, gee idk, they were developed by the SAME GUY!!?!?

Besides, last gen, all you sony fanboys were so quick to dismiss graphical prowess when the sony platform was clearly inferior, as opposed to now, where all people hear is, "wait until blank game and you'll see the true power of ps3 and its cell". The truth is graphics are nice, but they dont make the game, they compliment it. and like aussiegecko said: "its just a marketing gib".

Which ever system is graphically superior is only slightly superior, not 1-2 generations superior. BTW, when looking at pure specs, 360 slightly edges ps3...sooo quit the trolling u tarts

And yet ps3 game stand out more in graphic department such as Uncharted 1 and 2 KZ2 GT5 MGS4 and heavyrain.

 

First of all i think twingo is right about the physics area, ps3 is more avanced in that respect than the 360. no need to call him a sony drone.

You are misguided when looking at pure specs as apart from being , i think, quite subjective, on the technical aspects anyway, when looking at what you get in the actual console e.g. wifi, blu ray player, internet etc, the ps3 trumps the 360 in that repect. PLus the 7 spe's do mean that ps3 is better than the 360 for physics programs. You stop trolling eh?

 

 

If you look at the pure specs what you'll see is 9 active processors at 3.2ghz in the ps3 and 3 in the 360.

And ram wize you'll see 512mg gddr3 rams in the 360 operating at 700mhz while you'll see 256mb gddr3 ram in the ps3 operating at 700 mhz and 256 mb xdr ram operating at 3.2 ghz.

 

:p

 

Furthermore. Practically all multiplat games that run worse on the ps3 were either early in the life cycle, on the unreal engine (built for singlecore technology. Fitting with the 360 because it's cores share. Bottlenecking eachother) or in general made by developers who dump everything on the ppu (one of the ps3s cores) not using the spus.

Yes if you only use the ppu you can get a slightly inferior game to using all 3 of the 360s cores :p

But heres the trick. There are 6.5 other processors you can use. And they'll do anything. You can throw ai at them, various junk code, Rendering. That's right. The SPUs can render FOR the graphics card. I showed this like.. Yep i posted these pics on the first page. But i'll post them again.

I suggest you read the whole pdf. It's pretty interesting. What I showed you was just an example within the pdf.

This was from santa monicas keynote at this years gdc.

http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf

The ps3 is also used by scientists because the powerful processor matches that of a super computer and it's used in the WORLDS STRONGEST COMPUTER. You don't think they would opt for the much cheaper 360 if it had anywhere near the same amount of juice ?

 

wait, wait are you supporting me or not :P



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Reasonable said:
It's curious that in discussions on power for game consoles the argument always comes around to graphics and resolution. While I wish developers wouldn't come out with these statements there are other elements to videogames than just the on-screen image.

 

This. I've said that many times.



Check out my game about moles ^

headshot91 said:
Uncharted 1 has about 300 different animation sequences and i suspect u2 has at least 10 percent more than that.

Is that a lot? Assassins Creed has over 10,000  just for Altair in a sandbox environment. Since Uncharted 1- 2 are exclusive and their levels quite linear it should'nt it be a lot more?

headshot91 said:
Furthermore cutscenes are kind of unfair as most are rendered and not really comparable to real time. Plus i think that uncharted 2 is at least a match for gow2 in the technical department, infact i bet uncharted1 would give it a run for its money.

I doubt that, Uncharted 1 had horrible screen tearing, no motion blur and no split-screen. It was pretty...for a PS3 game, but technically it was a mess.

U2 looks a bit better, they have the motion blur and the screen tearing looks reduced, if it gets split-screen it should be up on RE5/Gears 2 level, however I doubt it will, Naughty Dog just seems to do the bare minimum.



headshot91 said:
Staude said:
headshot91 said:
XxXProphecyXxX said:
dcIKeeL said:
twingo said:
360 cant run the same amount of physics PS3 can, it cant have worlds as big/detailed.



 

 I'm soooo tired of this nonsense!! Do you sony drones truly believe that in the same generation 1 particular system is so advanced that whole games can't be replicated on the competition? Especially since the core technology for both systems is the SAME because, gee idk, they were developed by the SAME GUY!!?!?

Besides, last gen, all you sony fanboys were so quick to dismiss graphical prowess when the sony platform was clearly inferior, as opposed to now, where all people hear is, "wait until blank game and you'll see the true power of ps3 and its cell". The truth is graphics are nice, but they dont make the game, they compliment it. and like aussiegecko said: "its just a marketing gib".

Which ever system is graphically superior is only slightly superior, not 1-2 generations superior. BTW, when looking at pure specs, 360 slightly edges ps3...sooo quit the trolling u tarts

And yet ps3 game stand out more in graphic department such as Uncharted 1 and 2 KZ2 GT5 MGS4 and heavyrain.

 

First of all i think twingo is right about the physics area, ps3 is more avanced in that respect than the 360. no need to call him a sony drone.

You are misguided when looking at pure specs as apart from being , i think, quite subjective, on the technical aspects anyway, when looking at what you get in the actual console e.g. wifi, blu ray player, internet etc, the ps3 trumps the 360 in that repect. PLus the 7 spe's do mean that ps3 is better than the 360 for physics programs. You stop trolling eh?

 

 

If you look at the pure specs what you'll see is 9 active processors at 3.2ghz in the ps3 and 3 in the 360.

And ram wize you'll see 512mg gddr3 rams in the 360 operating at 700mhz while you'll see 256mb gddr3 ram in the ps3 operating at 700 mhz and 256 mb xdr ram operating at 3.2 ghz.

 

:p

 

Furthermore. Practically all multiplat games that run worse on the ps3 were either early in the life cycle, on the unreal engine (built for singlecore technology. Fitting with the 360 because it's cores share. Bottlenecking eachother) or in general made by developers who dump everything on the ppu (one of the ps3s cores) not using the spus.

Yes if you only use the ppu you can get a slightly inferior game to using all 3 of the 360s cores :p

But heres the trick. There are 6.5 other processors you can use. And they'll do anything. You can throw ai at them, various junk code, Rendering. That's right. The SPUs can render FOR the graphics card. I showed this like.. Yep i posted these pics on the first page. But i'll post them again.

I suggest you read the whole pdf. It's pretty interesting. What I showed you was just an example within the pdf.

This was from santa monicas keynote at this years gdc.

http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf

The ps3 is also used by scientists because the powerful processor matches that of a super computer and it's used in the WORLDS STRONGEST COMPUTER. You don't think they would opt for the much cheaper 360 if it had anywhere near the same amount of juice ?

 

wait, wait are you supporting me or not :P

Yep lol. This was regarding dcikeel comment.

 



Check out my game about moles ^

RAZurrection said:
headshot91 said:
Uncharted 1 has about 300 different animation sequences and i suspect u2 has at least 10 percent more than that.

Is that a lot? Assassins Creed has over 10,000  just for Altair in a sandbox environment. Since Uncharted 1- 2 are exclusive and their levels quite linear it should'nt it be a lot more?

headshot91 said:
Furthermore cutscenes are kind of unfair as most are rendered and not really comparable to real time. Plus i think that uncharted 2 is at least a match for gow2 in the technical department, infact i bet uncharted1 would give it a run for its money.

I doubt that, Uncharted 1 had horrible screen tearing, no motion blur and no split-screen. It was pretty...for a PS3 game, but technically it was a mess.

U2 looks a bit better, they have the motion blur and the screen tearing looks reduced, if it gets split-screen it should be up on RE5/Gears 2 level, however I doubt it will, Naughty Dog just seems to do the bare minimum.

Please, don't weaken your argument with misrepresentation. Uncharted had occassional screen tear -- which, I'll add, that many people completely missed -- not 'horrible screen tearing'. I won't tackle the rest -- some of which I agree with, some of which I don't -- but I do feel it worth pointing out that you're emotive choice of language isn't helping your points.



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RAZurrection said:
headshot91 said:
Uncharted 1 has about 300 different animation sequences and i suspect u2 has at least 10 percent more than that.

Is that a lot? Assassins Creed has over 10,000  just for Altair in a sandbox environment. Since Uncharted 1- 2 are exclusive and their levels quite linear it should'nt it be a lot more?

headshot91 said:
Furthermore cutscenes are kind of unfair as most are rendered and not really comparable to real time. Plus i think that uncharted 2 is at least a match for gow2 in the technical department, infact i bet uncharted1 would give it a run for its money.

I doubt that, Uncharted 1 had horrible screen tearing, no motion blur and no split-screen. It was pretty...for a PS3 game, but technically it was a mess.

U2 looks a bit better, they have the motion blur and the screen tearing looks reduced, if it gets split-screen it should be up on RE5/Gears 2 level, however I doubt it will, Naughty Dog just seems to do the bare minimum.

well, the uncharted number of animations must be quoting something different, as it cant be beaten by a ps2 game by over double the amount according to your source. They say that 300 is a massive number on their website, so 10000 must be something different.

Plus uncharted didnt have horrible screen tearing, i dont know where youre getting that from. I don't know if u even have uncharted, but i do and while admitedly there was some screen tearing in the more advanced environments, it wasnt horrible at all.  In fact according to http://www.digitalfoundry.org/blog/?p=167

gears of war has 20 percent dropped frames. Plus on a technical note, uncharted 1 would definietly beat gears of war 1, and i bet u2 would beat gow2. Why? Well it hasmuch higher resolution characters and polygon counts. It definietly was not a mess, have you even completed the game? I don't know what ur syaing about "it was pretty.. for a ps3 game" because many have said uncharted is the best looking console game preiod. I.e. gamerchronicles, eurogamer (supposedly 360 leanings), gametrailers (in their video review).

Naughty dog def did not do the bare minmum, i dont know where you got that from ,thats totally wrong. Epic games had a n engine to work from for gears, uncharted created an engine from scratch, with several different renderers running instantaneously.



Staude said:

Cod 4 has like 20 players online. Resistance 2 has 60 players online.

CoD4 has better graphics than Resistance 2, it also runs ar double the framerate with better lighting an animation.

Staude said:

Cod 4 does not really have co-op. Resistance 2 has 8 player co-op

LOL That's not co-op, that's deathmatch with objectives. Co-op = Campaign with more than 1 player.

Staude said:

Practically all of cod 4 are in closed or limited enviroments while resistance 2 takes place in huge open envinments

They are both as linear as eachother.

Staude said:

Resistance 2 is far more advanced than cod4. And some aspects look better. However, that does not equal technical superiority. The other things does.

It does more characters on screen at the expense of framerate and graphics, it's not a good trade off. Especially when exclusives are supposed to look better.

Staude said:

Battlefield bad company will look better than mag ? congrats. Mag only has 256players online at the same time. Do you know what that means?

A multiplatform game has better graphics then an exclusive. Something you seem to have trouble accepting.

Staude said:

lol NO they're a generation behind. Visually I don't really think that all of your games does the trick. In particular the gears of war games. I'm not sure if you've played through uncharted. Cause it sounds like you dont. All the games you mentioned above, Does NOT have that amount of things happening animations wise at once.

And? Uncharted 2 is well behind on the visual and technical front (linear to sandbox, 30fps to 60fps, no split-screen to split-screen), yet somehow animations are all that count for these specific comparisons, how lucky for uncharted.

Staude said:
Infact ALL of the games you mentioned are a generation behind uncharted. I'm not talking abotu cutscenes. But INGAME. Yes, ingame naughty dog had around 30 animations Running on drake, at all times.

Is that a lot, seems quite low for a next gen game let alone an exclusive.

Staude said:
More than that, cutscenes in uncharted were all mo-capped. You know what that means ? you can't have cutscenes a generation ahead of it because it's the closest to real people you're gonna get. And it shows.

Oh, so it's like Resident Evil 5. Another multiplatform game.

Staude said:

It didn't seem very impressive from the demo. But games don't often do. It felt stiff and while it might have better textures, again animation wise it's behind. All games are. There is no game on the market that does anything near uncharted animation wise.

There's plenty, Uncharted 2 only has 300 odd animations, this is very poor for a current generation game.But then Sonys first party is only so large, everyone else is a ways bigger.

Staude said:

lol... No seriously. Lol

For sure. This is for 2 reasons:

 

1) Sony spent most of the budget on the disc drive instead of making the CPU/GPU/memory beefier.

2) Coming from last generation, Sony created a system with no tools and libraries, allowing them strict control over the abilities of the system, this is why last gen, Sonys 1st party games looked just that little bit better then other 3rd party exclusives.

Now, Sony doesn't have that control, third parties have been given strong tools and libraries and are running with it, that's why we're now seeing Framework 2.0 and UE3.5 and Ego and Frostbite start to over take all these custom PS3 engines, really the KZ2 engine is the only real shiner....and even then it's not going to last now CryEngine 2 and Tech 5 are here.

Staude said:
Outshadow what ? theres no third party developed games that look as good as some of their first party games.

Tell me, do you think Final Fantasy XIII looks better or worse than White Knight Story?

Staude said:
You have no idea what you're talking about and this is a waste of my time.

Your case arguments are a waste of everyones time.

Staude said:
Instead of being a blind fanboy.

Wow...just wow.

Staude said:
Learn something about game development.

In the least I know more then you, which is enough to deal with you.

Staude said:
Now if you read this you might wanna call me the same.

Does one really need to point out the obvious?

Staude said:
But atleast i know what i'm talking about as i've done my research and you seem to be fetching for straws while countering with already disproven arguments.

 It's strange you keep referring to all these "disproven" arguments, yet offer no actual proof as to how they were disproved, you're very vague.

Staude said:
Research.

The irony. You just spent how long talking up the animations of a game how nothing can match it's whopping 300 individual routines like it's a big number, only for that figure to be completely smashed by a 2 year old multiplatform game.

 

 

 

 

 

 




Can't wait for Heavy Rain. Looks amazing.




RAZurrection said:
Staude said:

Cod 4 has like 20 players online. Resistance 2 has 60 players online.

CoD4 has better graphics than Resistance 2, it also runs ar double the framerate with better lighting an animation.

Read above.

Staude said:

Cod 4 does not really have co-op. Resistance 2 has 8 player co-op

LOL That's not co-op, that's deathmatch with objectives. Co-op = Campaign with more than 1 player.

Co-op Stands for Co-operative. IE dealing with things multiple people. ERGO It has Co-Op.

Staude said:

Practically all of cod 4 are in closed or limited enviroments while resistance 2 takes place in huge open envinments

They are both as linear as eachother.

Read above.

Staude said:

Resistance 2 is far more advanced than cod4. And some aspects look better. However, that does not equal technical superiority. The other things does.

It does more characters on screen at the expense of framerate and graphics, it's not a good trade off. Especially when exclusives are supposed to look better.
More goes on in a game than what you just see at the screen.

Staude said:

Battlefield bad company will look better than mag ? congrats. Mag only has 256players online at the same time. Do you know what that means?

A multiplatform game has better graphics then an exclusive. Something you seem to have trouble accepting.

I don't care that it does. I just explained why.

Staude said:

lol NO they're a generation behind. Visually I don't really think that all of your games does the trick. In particular the gears of war games. I'm not sure if you've played through uncharted. Cause it sounds like you dont. All the games you mentioned above, Does NOT have that amount of things happening animations wise at once.

And? Uncharted 2 is well behind on the visual and technical front (linear to sandbox, 30fps to 60fps, no split-screen to split-screen), yet somehow animations are all that count for these specific comparisons, how lucky for uncharted.

The fact that the whole game is streamed and achieves the visuals it does with the things going on at screen, not to mention the places where you can see huuuge enviroments counts too.

Staude said:
Infact ALL of the games you mentioned are a generation behind uncharted. I'm not talking abotu cutscenes. But INGAME. Yes, ingame naughty dog had around 30 animations Running on drake, at all times.

Is that a lot, seems quite low for a next gen game let alone an exclusive.

what ? In comparison all your mentioned games has 1. Fail.

Staude said:
More than that, cutscenes in uncharted were all mo-capped. You know what that means ? you can't have cutscenes a generation ahead of it because it's the closest to real people you're gonna get. And it shows.

Oh, so it's like Resident Evil 5. Another multiplatform game.

Your point ? It can't get more realistic than mo-cap, It's people literally doing the things. lol wtf ?

Staude said:

It didn't seem very impressive from the demo. But games don't often do. It felt stiff and while it might have better textures, again animation wise it's behind. All games are. There is no game on the market that does anything near uncharted animation wise.

There's plenty, Uncharted 2 only has 300 odd animations, this is very poor for a current generation game.But then Sonys first party is only so large, everyone else is a ways bigger.

All your mentioned games has less. And that's uncharted 1. Congratulations. Your argument fails. Again.

Staude said:

lol... No seriously. Lol

For sure. This is for 2 reasons:

 

1) Sony spent most of the budget on the disc drive instead of making the CPU/GPU/memory beefier.

2) Coming from last generation, Sony created a system with no tools and libraries, allowing them strict control over the abilities of the system, this is why last gen, Sonys 1st party games looked just that little bit better then other 3rd party exclusives.

Now, Sony doesn't have that control, third parties have been given strong tools and libraries and are running with it, that's why we're now seeing Framework 2.0 and UE3.5 and Ego and Frostbite start to over take all these custom PS3 engines, really the KZ2 engine is the only real shiner....and even then it's not going to last now CryEngine 2 and Tech 5 are here.

UE 3.5 is nothing. It basically runs on maps.  You know nothing of which you speak while i do. Your arguments are rediculous and faulty.

And none of the engines or game you've mentioned has anything on the exclusive games. So once again you're argument fails.

Did you know the cryengine tech demos city part looks far worse than killzone 2 ?

 

You are comparing visual fidelity with tech which gives me the impression you have no clue as to how much else is going on technically in a game.

Staude said:
Outshadow what ? theres no third party developed games that look as good as some of their first party games.

Tell me, do you think Final Fantasy XIII looks better or worse than White Knight Story?

Who cares ? One is from a small developer, the other is from a big. And i haven't played either so how would i know ?

Furthermore it's not a first party game either. It's funny you nitpick that specific small exclusive game with that developed by the biggest company in the history over 5 years and counting.

Staude said:
You have no idea what you're talking about and this is a waste of my time.

Your case arguments are a waste of everyones time.

I think you must have been talking to your self.

Staude said:
Instead of being a blind fanboy.

Wow...just wow.

Staude said:
Learn something about game development.

In the least I know more then you, which is enough to deal with you.

Do you develop games ?

If you knew anything about this this conversation would look a lot different. Instead it's just me repeating my self to your faulty arguments. You must know nothing about these kind of things orelse you wouldn't be saying what you do.

I believe you're simply arguing for the sake of argument. Because you don't wanna admit you're wrong. Or because you refuse to look into it because you're afread you might be.

Staude said:
Now if you read this you might wanna call me the same.

Does one really need to point out the obvious?

Staude said:
But atleast i know what i'm talking about as i've done my research and you seem to be fetching for straws while countering with already disproven arguments.

 It's strange you keep referring to all these "disproven" arguments, yet offer no actual proof as to how they were disproved, you're very vague.

They're disproven because i just disproved them. As they have been by others so many times over i'm amazed you haven't realised it. Unless ofcourse you've been on a vecation since 2007.

Staude said:
Research.

The irony. You just spent how long talking up the animations of a game how nothing can match it's whopping 300 individual routines like it's a big number, only for that figure to be completely smashed by a 2 year old multiplatform game.

It's funny you refere to something i didn't say. I said they had 30 running on drake at once. And assassins creed has 1. Get over it. It might have 10.000. But you do realise it doesn't have 10.000 running at once right ? It has 1 for desmond. While Uncharted has 30 for drake. Pwnd.

 

And that's at once and not in total by the way. Incase you again fail you comprehend what i'm saying for the third time.

 

 

Theres a reason the ps3 is the one used by scientists and in the worlds strongest super computer. If the 360 had anywhere near the same juice, don't you think they would use that ? concidering it's half the price ofcourse.


All your arguments are based on opinon while some of mine are, others are not. Such as the animation system. Start learning.

 


 

 

 



Check out my game about moles ^

headshot91 said:

well, the uncharted number of animations must be quoting something different, as it cant be beaten by a ps2 game by over double the amount according to your source. They say that 300 is a massive number on their website, so 10000 must be something different.

It is the usual Sony PR. It relys on them coercing the uninformed. For instance, when god of war 3 had a poor reception to it's visuals (no thanks to hype meister David Jaffe) Sony were quick to point out god of war 3 has:

* god of war has 4x the texture resolution of its predecessor

* Kratos character model takes up as much as the PS2's total ram (32MB)

Which any semi-learned schoolboy would know:

* is a fairly typical resolution for even the earliest next-gen games

* is a fairly typical amount of memory for such models, heh even the PS360 respective Guide/XMB take up more than this

 

Why? Damage control? Convey something unremarkable into enough buzzwords and you can make something seem more impressive than it actually is.

Interesting thought though, I see the Uncharted 2 fans using the 300 animations lark at least twice in this thread and surely many more times over the vastness of the internet, but how come I don't see any Assassins Creed 1/2 fanboys talking up the 11,000 number?

headshot91 said:

Plus uncharted didnt have horrible screen tearing, i dont know where youre getting that from.

The reviews?

Graphics
There's no doubt the game looks great and that the use of in-game assets for the movies is seamless transition, but there's still a fair amount of screen tearing and texture pop in.

Horrible might be too strong a word and I apologise for that, but it does seem to me, for a title that has no split-screen and less effects, the presence of more screen tearing is unforgiveable.

headshot91 said:

 Plus on a technical note, uncharted 1 would definietly beat gears of war 1, and i bet u2 would beat gow2.

Perhaps in your views, having compared a few pretty titles at IGN, they gave the following games these ratings in graphics.

Gears of War 1 = 10

Gears of War 2 = 9.5

Uncharted = 9.0

Killzone 2 = 9.5

Resident Evil 5 = 9.5

 

headshot91 said:

 Why? Well it hasmuch higher resolution characters and polygon counts.

It does? What's the texture resolution on an Uncharted character? 

Polygons I give you easily, Epics all about the normal maps and makes it up in the 400+ characters on screen in Gears 2, but RE5 character models are even more detailed than Uncharted 2, which shouldn't really be the case, but its real.

headshot91 said:

Naughty dog def did not do the bare minmum, i dont know where you got that from ,thats totally wrong.

Well first time round they skimped on the multiplayer, had less effects than Gears, "captured" all their cutscenes to video, no split-screen and had a pretty poor case of screen-tearing.

This time around they aren't doing real co-op, just some special mode, no split-screen again - Gears of War 1& 2 & RE5 managed to do it all. It's amazing that hardcoe PS3 fans complain about third parties being lazy when some of the first party is even worse!

headshot91 said:

Epic games had a n engine to work from for gears, uncharted created an engine from scratch, with several different renderers running instantaneously.

Gears was the first retail release of UE3, alternately you could say third parties license the "Gears Engine" because that's always been the first mover for UE3, Gears 2 UE3.5 and presumebly Gears 3 for the next iteration. It was no less made from scratch then Uncharteds engine. Only difference being that UE3 isn't 360 specific, in fact it was shown on PS3 first (probably the biggest practical joke of this gen) whereas Uncharted Engine is PS3 specific.