By using this site, you agree to our Privacy Policy and our Terms of Use. Close
headshot91 said:

well, the uncharted number of animations must be quoting something different, as it cant be beaten by a ps2 game by over double the amount according to your source. They say that 300 is a massive number on their website, so 10000 must be something different.

It is the usual Sony PR. It relys on them coercing the uninformed. For instance, when god of war 3 had a poor reception to it's visuals (no thanks to hype meister David Jaffe) Sony were quick to point out god of war 3 has:

* god of war has 4x the texture resolution of its predecessor

* Kratos character model takes up as much as the PS2's total ram (32MB)

Which any semi-learned schoolboy would know:

* is a fairly typical resolution for even the earliest next-gen games

* is a fairly typical amount of memory for such models, heh even the PS360 respective Guide/XMB take up more than this

 

Why? Damage control? Convey something unremarkable into enough buzzwords and you can make something seem more impressive than it actually is.

Interesting thought though, I see the Uncharted 2 fans using the 300 animations lark at least twice in this thread and surely many more times over the vastness of the internet, but how come I don't see any Assassins Creed 1/2 fanboys talking up the 11,000 number?

headshot91 said:

Plus uncharted didnt have horrible screen tearing, i dont know where youre getting that from.

The reviews?

Graphics
There's no doubt the game looks great and that the use of in-game assets for the movies is seamless transition, but there's still a fair amount of screen tearing and texture pop in.

Horrible might be too strong a word and I apologise for that, but it does seem to me, for a title that has no split-screen and less effects, the presence of more screen tearing is unforgiveable.

headshot91 said:

 Plus on a technical note, uncharted 1 would definietly beat gears of war 1, and i bet u2 would beat gow2.

Perhaps in your views, having compared a few pretty titles at IGN, they gave the following games these ratings in graphics.

Gears of War 1 = 10

Gears of War 2 = 9.5

Uncharted = 9.0

Killzone 2 = 9.5

Resident Evil 5 = 9.5

 

headshot91 said:

 Why? Well it hasmuch higher resolution characters and polygon counts.

It does? What's the texture resolution on an Uncharted character? 

Polygons I give you easily, Epics all about the normal maps and makes it up in the 400+ characters on screen in Gears 2, but RE5 character models are even more detailed than Uncharted 2, which shouldn't really be the case, but its real.

headshot91 said:

Naughty dog def did not do the bare minmum, i dont know where you got that from ,thats totally wrong.

Well first time round they skimped on the multiplayer, had less effects than Gears, "captured" all their cutscenes to video, no split-screen and had a pretty poor case of screen-tearing.

This time around they aren't doing real co-op, just some special mode, no split-screen again - Gears of War 1& 2 & RE5 managed to do it all. It's amazing that hardcoe PS3 fans complain about third parties being lazy when some of the first party is even worse!

headshot91 said:

Epic games had a n engine to work from for gears, uncharted created an engine from scratch, with several different renderers running instantaneously.

Gears was the first retail release of UE3, alternately you could say third parties license the "Gears Engine" because that's always been the first mover for UE3, Gears 2 UE3.5 and presumebly Gears 3 for the next iteration. It was no less made from scratch then Uncharteds engine. Only difference being that UE3 isn't 360 specific, in fact it was shown on PS3 first (probably the biggest practical joke of this gen) whereas Uncharted Engine is PS3 specific.