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Forums - Sony - 3 years PS3 - no innovation, just Shooters?

Laffer said:

What happened? After 3 years we have the best available FPS on a console with Killzone2, but where is the innovation? Does Sony only try to beat XBOX360 in Shooter Quality?

The PS3 Eye is almost unused! I could imagine incedible cool games, bringing the Eyetoy stuff from PS2 to a next level? Two PS3 Eye as combo could capture 3 dimensional movements. Imaginate Wii Boxing style Game with full 3D Capture of the movements of the player! Street Fighter with full body capture....

Where are the new ideas? The Games are always so linear, you can follow only ONE clear path in the Game worlds, no free terrain to move whereever you want...CoD WaW are examples... I want a map where I can choose my own path...

Where is a Super "ELITE" Space Simulation Game (you remember from Commodore 64) which you play online... or the XWING vs TIE-FIGHTER Star Wars Games where we can play online together and attack Star Destroyers, or defend them?

Somebody remembers Broderbonds "The Castles of Dr. Creep" on the C64? This could be an incredible cool online game, like LBP today.

But what do we get? FPS, FPS and maybe a 3PS...

 

 

2years 6 months

 



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So if MS can be backpatted for taking existing things (ps2 eyetoy, Insomniac's achievement system) and improving on them (You're in the movies, Achievments)

why can't Sony?
be back patted for doing the same thing or better yet, creating from the ground up ala LBP et MAG?



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

You want innovative? Its sitting all around you, staring you in the face.

Little Big Planet, enough said. That game has more innovation then anyone could possibly want. So many options and levels of customization it will make your head spin. Go see some of the levels people have made(like Luminous Dream that Jo21 and MM showed me) and tell me that is not crazy brilliantly innovative.

Resistance and Resistance 2 are not as "generic" as most like to peg them as. While they are shooters, I think their weapon selection is where they excel. I have never heard of a Bullseye like weapon in any other game(maybe becuz I never played shooters really b4 this gen). This goes for many of the Res universe of weaponry. THEY are what make those games fun.

Killzone2 is awesome, regardless of innovation. Why is innovation even necessary for every game? K2 does what FPS gamers love........RIGHT! It does change the game in small ways, such as the spawn grenades(which rectifies that little issue of people camping spawn points from other shooter).

Heavenly Sword was an awesome and unique game. You could use SIXAXIS for the "Aftertouch" throwing/firing mechanism which was loads of fun. The controler setup for Nariko's 3 stances was brilliant.

Valkyria Chronicles, Bet you have never played anything like it.......mainly because it doesnt exist.

Folklore utilized sixaxis functions as well in the MOST unique(and best) way I have seen. You actually grab/pull/tug/thrash Folk souls with the tilt by swaying it rapidly in different directions. Almost like fishing........but for souls, it was great.

and as you said, there are games like Eye of Judgment and so on floating around.

The thing is games shouldn't have to be innovative, bcuz you know what happens then? People feel unfamiliar about it so they don't go rushing out to buy it (Valkyria Chronicles, ICO, Folklore anyone?). They sell only decent maybe but not enough to warrent a sequel and in turn, more innovative games. Society likes their rehashes and doesn't like to be introduced to new things, even though we think we do.



      

      

      

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Mirson said:
Only on Xbox 360 can you find the award winning XBL service, filled with unique features that can't be found anywhere else on other consoles. NetFlix, cross game invites and the NXE are pure examples of what Microsoft does best and raises the bar for online gaming.

Xbox 360 has innovative games such as Braid and You're in the Movies. Also 1 vs. 100 is one of the first to ever give out real prizes, socializing with friends and players all over the world.


The real innovative console is the Wii; the Wii is not my thing.

Haha. That sounds like it's straight from an advertisment.



I'm gonna go ahead and say LAIR was an attempt at innovation, sure the game sucks majorly but not every "innovation" has to be a rip roaring success.

LAIR is just an extremely poor man's version of Flower in terms of SIXAXIS usage...there...I've said it, I feel better now :D



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

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is she talking about the right console? i think shes confusing ps3 with 360. cause we all know 360 is the shooter machine and besides shooters 360 has nothing. lol if anything sony are the creative ones with many genres of games, microsoft though we know what they are known for. lol.



Putting the Box back in Ninlen!

Valkyria isn't that unique. Hogs of War on the PS1 says hello.

If you want innovative on PS3, go try out some PSN games. They're the best the console has to offer. Echochrome comes to mind.



Mirson said:
Valkyria isn't that unique. Hogs of War on the PS1 says hello.

If you want innovative on PS3, go try out some PSN games. They're the best the console has to offer. Echochrome comes to mind.

And Flower, PixelJunk Eden, NobyNobyBoy, and flOw also come to mind.



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So to clearify, it seems innovations on psn is looked down upon as lesser whereas XBL innovations are herald as the 2nd coming of Jebus...marite?



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

forevercloud3000 said:
You want innovative? Its sitting all around you, staring you in the face.

Little Big Planet, enough said. That game has more innovation then anyone could possibly want. So many options and levels of customization it will make your head spin. Go see some of the levels people have made(like Luminous Dream that Jo21 and MM showed me) and tell me that is not crazy brilliantly innovative.

Resistance and Resistance 2 are not as "generic" as most like to peg them as. While they are shooters, I think their weapon selection is where they excel. I have never heard of a Bullseye like weapon in any other game(maybe becuz I never played shooters really b4 this gen). This goes for many of the Res universe of weaponry. THEY are what make those games fun.

Killzone2 is awesome, regardless of innovation. Why is innovation even necessary for every game? K2 does what FPS gamers love........RIGHT! It does change the game in small ways, such as the spawn grenades(which rectifies that little issue of people camping spawn points from other shooter).

Heavenly Sword was an awesome and unique game. You could use SIXAXIS for the "Aftertouch" throwing/firing mechanism which was loads of fun. The controler setup for Nariko's 3 stances was brilliant.

Valkyria Chronicles, Bet you have never played anything like it.......mainly because it doesnt exist.

Folklore utilized sixaxis functions as well in the MOST unique(and best) way I have seen. You actually grab/pull/tug/thrash Folk souls with the tilt by swaying it rapidly in different directions. Almost like fishing........but for souls, it was great.

and as you said, there are games like Eye of Judgment and so on floating around.

The thing is games shouldn't have to be innovative, bcuz you know what happens then? People feel unfamiliar about it so they don't go rushing out to buy it (Valkyria Chronicles, ICO, Folklore anyone?). They sell only decent maybe but not enough to warrent a sequel and in turn, more innovative games. Society likes their rehashes and doesn't like to be introduced to new things, even though we think we do.

First off, I'm going to start with I don't agree with the OP.  The PS3's library is just fine but I did want to mention some of the games mentioned.  Since this post had most of the games I thought were going to be mentioned, I just quoted it (and I didn't want to read the entire thread).

  • Little Big Planet -- You could have left it at enough said.  It's fairly well known I don't think it's the uber fantastic game everyone says it is but it is creative and innovative.
  • Resistance -- This was the biggest beef I had with your post.  Yes, it has some different weapons but these games just scream generic.  They aren't bad but they aren't anything special.  In fact, the first one is only not bad because it's a throwback to classic shooters.
  • Killzone 2 -- You're right when you say not every game needs innovation but wrong when you say Killzone 2 has it.  KZ2 is your basic shooter wrapped in a very pretty shell with some fantastic atmosphere and this is not a bad thing at all.  Yes, yes, I know OMG FIRST PERSON COVER!!, meh, cover has been done before and done better.
  • Heavenly Sword -- This game wasn't that awesome and wasn't that unique.  Yes, it had some SIXAXIS features that funny enough would be called gimmicks if it were on the Wii, but besides that it's God of War with tits.  This is an example of a good God of War clone whereas something like X Blades is an example of a bad God of War clone.
  • Folklore -- I agree that this is some of the best SIXAXIS controls but the good really stops there.  Still though, mark this one as a creative notch.
  • Valkyria Chronicles -- see LBP
  • Eye of Judgment -- Another innovative game but it was. just. so. bad.  The game is horribly unbalanced and pretty much turns into whoever goes first wins.  Also, the card recognition was sketchy at best.

Also, I completely agree with your last paragraph.  Innovation is a huge risk while same ol' same ol' is not.