selnor said:
MikeB said:
@ Selnor
I certainly prefer Killzone 2's single player and online multi-player over what Halo 3 provides overall.
The game wasn't designed for offline co-op, similar to the bulk of PC shooters aren't (before this gen I was a PC gamer). For example Bioshock didn't even support online multi-player, let alone co-op, it was loved by many 360 fans though (Game of the Year 2007 for many).
Offline co-op, if done right can be a value add feature, it's by no means a default requirement for a game. I guess for the 360 offline multiplayer is relatively of more importance, as you have to pay extra each year for online multi-player and there's a lack of virtually lag free dedicated servers.
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That was an impressive twist on the whole pay for Live thing. I see what you did there. Your entitled to your opinion, but KZ2 is not in the same sentence as Halo, Half Life and Doom for me. Sorry. It's good, but not spectacular. And the enormous amount of support Bungie give to Halo MP will alwaysmake sure of that.
EDIT: On the lag free thing. All of us that play online with 360, barely get cut off and have great matches. Whenever we have played on the PS3's we have between us, we regularly give up due to massive amounts of disconnections on the same internet provider that we use our 360's on. It's a bit of a joke really. I'm in the UK, no idea what USA is like. But we run 20mb connections in my house and my mates. 360 online has given us way less problems.
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I have never ran into any severe lag on PSN ever. I'll see a small hitch every once in a while, but nothing that would hurt the game too much. Things have gotten better for me over LIVE, but I've had plenty more issues. I can hardly ever finish a match in Gears 2 because of disconnects. CoD2,4, and Halo 3 have ran into severe lag where the person will die 3-5 seconds after you've killed them.