famousringo said:
Unless you believe the EA buyout rumour, the same place iPhone games come from. Amateur developers, PC shareware developers, and budget ports from large third parties, at first. Big budget development comes after the platform proves viable. |
How big is EA? until or unless u don't have half a dozen launch title, and steady stream afterwords, i m not sure u r going to survive.
The iphone is not very successful as a game machine..
http://www.bruceongames.com/2009/05/04/is-the-iphone-game-bubble-about-to-burst/
Is the iPhone game bubble about to burst?
May 4th, 2009 | News analysis and background

Could the huge bubble of iPhone game success be about to burst? We have seen many times in the history of the video game industry that customers are very keen to steal the games we have worked on rather than pay for what they have had. This has already destroyed the viability of many gaming platforms. The iPhone could be next.
Basically the App Store mechanism gives no protection to what it hosts, so anyone else can host whatever they want elsewhere and allow free downloads. And this is what is happening, you can get any App you want for the iPhone for free. Up until now most iPhone users were unaware of this so continued paying for their Apps, but the word is getting round very quickly. So now TAG Games are saying that two thirds of users of their game Car Jack Streets have been thieves who have not paid for the game.
Once this particular genie is out of the bottle it is just about impossible to put him back in. So pretty soon, as the word spreads, iPhone App piracy will be in the 90+% that it is for boxed PC games. Which will destroy the business model, just as it has for so many gaming platforms before, and so people will stop developing for the iPhone. Which will damage the iPhone as a gaming platform.









