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Forums - Nintendo - Ubisoft, EA discuss their early mistakes in approaching the Wii

Ubisoft, EA discuss their early mistakes in approaching the Wii, say they’ve learned their lesson

May 5th, 2009

“What we did on the Wii was a little counterintuitive. When you look at the last cycle, the GameCube wasn’t different enough from the other two systems to get people excited about making exclusive titles for that machine. […] We were lucky enough to have good relationships with [Nintendo] at a high level where we had really good conversations about their next system and what they wanted to do with it, and we immediately believed in them and they believed in us and we went for it very early and made a couple exclusive Wii titles.” - Ubisoft VP of sales and marketing Tony Kee

“I don’t think we — I don’t think almost anyone — had the vision a few years ago to really understand the phenomenon this would be. [We didn’t anticipate] the number of people that would come to gaming as a result of the Wii. It’s kind of hugely exciting and a complete revolution for our business. We ported a bunch of stuff like everyone else did, but what we found out was that none of that stuff sold. The only stuff that sold was the stuff that was made for the Wii and that’s been true since the first day that the machine came out, and that’s the thing that people took a while to figure out.” - Carolyn Feinstein, EA’s Group VP of North America

 

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They better.



"The only stuff that sold was the stuff that was made for the Wii"

Almost. RE4, House of the Dead 2&3, and a few others sold great. But they really showed off the Wii there.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I think UbiSoft actually came in with a pretty good approach early on with Rayman and Red Steel.... they just fell short of the bar because they rushed the games (Red Steel at least... though wasn't the supposed abomonation: FarCry game by UbiSoft too)

However... looking at Red Steel 2... as long as it is a solid game and has a decent amount of content (it's 1 player only so it needs to last me a good 10-15 hours minimum really THEN we can talk about replay value) then I will be pleased. It already looks really nice graphically... kind of like a cross between Wind Waker and the recent PS360 Prince of Persia game.



Neither understand the Wii if making everything a cartoon and removing blood along with any significant difficulty is how they think it should be done.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Better late than never.

Hopefully their sentiments reflect the feelings of the entire industry.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

"Neither understand the Wii if making everything a cartoon and removing blood along with any significant difficulty is how they think it should be done."

Cell shading is not making a cartoon, at least not the context you seen to put it in. Often it's to achieve an anime look, like No More Heroes. From the trailer, it looks as though Red Steel 2 is going for a look similar to some recent anime.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

speaking of ubi

 

Ubisoft says Red Steel 2 is going to give us something we’ve never seen before

May 5th, 2009

“It’s incredibly satisfying, really exciting. I’ve been working in games for 12 years and this is the first time that I feel we’re going to give the fans something really cool that they’ve never seen before. And I genuinely mean that. It’s not just marketing bullshit, this is something new that you’ve never done before and it’s really fun. It’s a great feeling to be able to say that” - Creative Director, Jason Vandenberghe

This snippet comes from the fully transcribed review which we posted over the weekend, but this blurb is worth mentioning outside of that post. Some pretty lofty goals have been set, and we only just seen the game officially revealed!

Link



well both Ubi and EA have givin me some big Wii hits so keep it coming.



11ht11 said:

 “It’s incredibly satisfying, really exciting. I’ve been working in games for 12 years and this is the first time that I feel we’re going to give the fans something really cool that they’ve never seen before. And I genuinely mean that. It’s not just marketing bullshit, this is something new that you’ve never done before and it’s really fun. It’s a great feeling to be able to say that” - Creative Director, Jason Vandenberghe

Hrm, that really gets me excited for this game. I can't wait to see what they have to show at E3. Time to get on the hype train! Dun dun dun!