I'm with d21lewis, Drakes a great character.
4 ≈ One
im glad they choose the approach of a seperate coop enviroment for the sequel because there would have been no way to make the game solo and coop compatible using the same levels

| Sharky54 said: Wait how will Co-op work in Uncharted 2? |
Similar to Resistance 2 I believe - seperate levels/missions you play cooperatively. There is no play through of main story with another player so far as I can tell.
Apparently ND hired additional staff to ensure enough bandwidth to deliver at least as good an SP as last time plus the MP/Coop in addition.
Sounds good to me. I know split screen coop if fun but it doesn't fit every game and I don't like it when developers shove something in because it seems popular. I think this approach works best for Uncharted.
Try to be reasonable... its easier than you think...
The split screen co-op is fine for uncharted. He has a female buddy right? She may not always be there. But when they split up, why cant they make he defend herself from baddies while he goes and does his thing. Show you what she does while she is there.
Nothing says you HAVE to stay together the entire time.
This is one of those games that not a lot of people consider their favourite, but the large majority of people really like. You'd be hard pressed to find as many people on VGC who dislike Uncharted as MGS4, LBP, etc.
Personally, it's my third favourite PS3 game, second favourite PS3 exclusive, and favourite first party PS3 game. Blows away everything in its genre (which admittedly is pretty empty)
I'm on my third playthrough, on Crushing, and it's HARD! I just need to finish this, then play through once more on easy to get all of the treasures and the remaining few trophies, and I'll have my first platinum!
Reasonable said:
I'd prefer it didn't. I at least end up watching the cues not the cool action. After Shadow of the Colossus showed how to defeat bosses using normal controls I lost all belief QTE's were needed - at that point I kind of figured they were okay for bosses. In the end the QTE to me was a device to make you feel involved. But I think its broken approach. I say either show a cool cutscene with the monster going down or figure out controls that allow me to do it myself - but don't flash up some meaningless icons (which is all a QTE is at the end of the day) and then pretend that because I hit a matching button that's me climbing a giant arm. In Shadow, if you were climbing a giant arm it was you climbing it - if you get what I mean. Mind you QTE are just a part of God of War now so like always I'll have to grit my teeth and get through them while wondering why such an otherwise cool game has suddenly become a chore.
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It's not really fair to expect every game to be as well designed as Shadow of the Colossus. The emphasis was, of course, put on making each boss fight individual, and different. And I loved SoTC for that, and that is why it remains one of my favourite games of all time.
In a game which is split up into different sections with minor enemies, you can't have something as in-depth and complex as a one hour colossus fight. Santa Monica does a pretty good job with making the bosses different though, much more so than certain other hack and slash developers *cough teamninja cough*. I particularly like how you have to mash circle to plunge the blades down into the minotaur's throat. It's a good feeling 
Uncharted didn't have very many, and you can't even call them QTEs. They were one-button reactions.
A few things I think they could have improved on, however:
-No online (fixed)
-Not enough stealth options (fixed, it appears)
-Not very much Sixaxis implementation. It was nice on those two logs at the beginning of the game, then they just said "screw it" and left it out completely. I feel the only game to consistently use the Sixaxis well was Tools of Destruction.
-All of the enemies looked the same. It was freaky.
-Why are all of these people from all over the world united in their quest to kill some poor American explorer? They don't even want the treasure, or they'd be off getting it, not chasing after some random guy!
-Not enough melee options
All minor complaints: all in all, an awesome game!
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*thinks of something witty to say* ah forget it. Double. EDIT: Also, the zombies sucked. |