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Forums - Nintendo - Red Steel 2 - New control info, non-linear gameplay and more

- some aspect of leveling up your character
- gun and sword combos
- “RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option”
- hold Z to lock onto enemy
- hold down C and swing to block, vertical and horizontal blocks
- switch lock-on at any time
- screen prompts you if you’re being attacked from behind. Press A to quick-turn in this situation
- many enemies wear bulletproof armor
- not open world
- not a linear game, multiple paths to take
- several hub-worlds
- side quests
- collectibles
- return to old areas with new powers and abilities
-”non-combat use of MotionPlus wont be limited to opening doors”
- boss fights
- production began last summer
- Ubisoft discussing the lack of multiplayer: “We would love to create a multiplayer engine, but not right now. It’s single player because we want to really focus on the core mechanic and as much as we all want to kill each other with swords, it’s not going to happen this time.
- Ubisoft on releasing a multiplayer mode through DLC: “That would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. I’d buy it. But we need to be careful bringing out something that people think should be in the main game.”

 

source: http://gonintendo.com/?p=81226



 

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'RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option'

Three years after, someone seems to understood what fans imagined the first second they saw the wiimote.

Now it's ubi, and we have already faced the worst from them.

w8 & c



- gun and sword combos

How do you swing the wiimote like a sword and aim at the screen simultaneously?

- “RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option”

So it's a FPS - First Person Slasher? Unless everyone else uses swords too that would imply (IMO) a lot of stealth too otherwise the gun would remain your primary weapon and also, your arms would fall off.

- hold Z to lock onto enemy

At first I thought this was for shooting but it must be for sword-fighting meaning you'll regularly fight multiple opponents with your sword. Something the first RS never did. Would also help sword/gun combos.


- hold down C and swing to block, vertical and horizontal blocks

This I don't get, why wouldn't you just hold the wiimote vertically or really in any direction counter to the oncoming blade to block (like in Tenchu)? Why 'C'?

-”non-combat use of MotionPlus wont be limited to opening doors”

Good, I liked all the waggle controls in RS.

- production began last summer

Only?? Must mean full-blown production since this game was in the designing stages years before, scrapped, moved to Ubi Paris and restarted long before WM+ was announced.



 

@Gamerace: Yeah but as soon as MotionPlus was shown, they changed the direction of the game. Before MotionPlus I bet they were going for a more FPS based game and with MotionPlus they decided to go the other way.

With everything else I think you should just wait for more information before being critical.. We don't even know how the gun sword combos will work and it could be that if you're locked on your could just tap B to shoot while keeping the sword out.. We really have no idea.. We will very soon though! E3 ahoy!



 

Sounds good but this is not Red Steel 2. They should have just called it a different name.



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puffy said:
@Gamerace: Yeah but as soon as MotionPlus was shown, they changed the direction of the game. Before MotionPlus I bet they were going for a more FPS based game and with MotionPlus they decided to go the other way.

With everything else I think you should just wait for more information before being critical.. We don't even know how the gun sword combos will work and it could be that if you're locked on your could just tap B to shoot while keeping the sword out.. We really have no idea.. We will very soon though! E3 ahoy!

 

Oh, I'm not being critical, just curious.  Throwing it out for discussion.  You're right though, we'll have to wait for E3 no doubt for full details.



 

so it's based on sword play, awesome!! : )

sounds much better than RedSteel 1



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

Sound like no more heros with a gun... but history has taught that certain things are better of as button commands.



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not a linear game, multiple paths to take
- several hub-worlds
- side quests
- collectibles
- return to old areas with new powers and abilities
- boss fights


Red Steel/Zelda??



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This is quite exciting for me. I'll be sure to get this & the motionplus once both of them come out.



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