| Sky Render said: Though I've been told how to make FF12 tolerable, I still haven't tried to. My main problem with the game is and remains that the only way to succeed is to do what goes entirely against both standard gaming logic and standard RPG logic. I can't think of a single other RPG where you're actually better off running about with only one character in your battle party to avoid a total party KO from traps and overpowered enemies that give far too little exp for their difficulty (1). Nor do I recall any other game which had mimic save points that were not only all over the place, but often the most dangerous enemies in the area they appeared in (2). The game seems to be determined to make sure I won't want to play it, so why should I force it? |
1: You can see traps and enemy level with Libra, which more than one character comes with, so you should never be in a situation where you are TPK'd by a trap or a Rare Monster. More than that, you can't have more than half your party out at the same time and you can run faster than any normal enemy, so you'll never be instantly killed. THis is a pretty novel worry!
2: THe mimic save points were bastards, yes, but unless I remember incorrectly they appear less than half a dozen times throughout the game and leave behind actual, real save points when they die.
Yours is a most troublesome case! I wish that I had some way to help you enjoy the game.
Take my brain, I'm not using it.
@twesterm:
Haha, yeah.










