I'm assuming most of my complaints have already been discussed (by myself at least), but I'll just type them out anyway since I'm bored.
1. Buying gambits. Why should you promote your new revolutionary AI customization system as one of the main selling points of FF12, and then seal most of it off for 75% of the game?
2. License grid. Probably the worst secondary FF level-up system I've seen so far. Frustrating for several reasons: working blind halfway necessitates a guide, every single little thing has to be unlocked in order to be used which defies comprehension, and is boring and easy to fill completely once you find a good grinding spot. Speaking of...
3. Grinding. Why go so far to automate the process - and attaching several gameplay tricks to it - when you could either cut it down or eliminate it altogether? I find several things enjoyable in an RPG - busywork isn't one of them. Not even hands-free busywork.
4. The characters. With the exception of Balthier, Venat and a few others, the characters just didn't do it for me. And Vaan managed to supplant Tidus as the retard king of the FF universe, which is saying something.
5. The Story. It's kinda hard to put into words, but to me it seems that the story of FF12 had most of the elements a good story needs, but ultimately became less than the sum of its parts.
6. The feel - for most of the time, FF12 felt like a piss-easy MMORPG without the social aspect. Which is bad.
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